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		<summary type="html">&lt;p&gt;182.250.240.89: /* Equations */ link&lt;/p&gt;
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		<summary type="html">&lt;p&gt;182.250.240.89: Links&lt;/p&gt;
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&lt;div&gt;In [[computer vision]], the &#039;&#039;&#039;trifocal tensor&#039;&#039;&#039; (also &#039;&#039;&#039;tritensor&#039;&#039;&#039;) is a 3×3×3 array of numbers&lt;br /&gt;
(i.e., a [[tensor]]) that incorporates all [[projective geometry|projective]] geometric relationships&lt;br /&gt;
among three views. It relates the coordinates of corresponding points or lines in three views, being&lt;br /&gt;
independent of the scene structure and depending only on the relative motion (i.e., pose) among the&lt;br /&gt;
three views and their intrinsic calibration parameters. Hence, the trifocal tensor can be considered as&lt;br /&gt;
the generalization of the [[fundamental matrix (computer vision)|fundamental matrix]] in three views.&lt;br /&gt;
It is noted that despite that the tensor is made up of 27 elements, only 18 of them are actually independent.&lt;br /&gt;
&lt;br /&gt;
== Correlation slices ==&lt;br /&gt;
The tensor can also be seen as a collection of three rank-two 3 x 3 matrices&lt;br /&gt;
&amp;lt;math&amp;gt;{\mathbf T}_1, \; {\mathbf T}_2, \; {\mathbf T}_3&amp;lt;/math&amp;gt; known as its &#039;&#039;correlation slices&#039;&#039;.&lt;br /&gt;
Assuming that the [[Camera matrix|projection matrices]] of three views are&lt;br /&gt;
&amp;lt;math&amp;gt;{\mathbf P}=[ {\mathbf I} \; | \; {\mathbf 0} ]&amp;lt;/math&amp;gt;, &lt;br /&gt;
&amp;lt;math&amp;gt;{\mathbf P}^&#039;=[ {\mathbf A} \; | \; {\mathbf a}_4 ]&amp;lt;/math&amp;gt; and &amp;lt;math&amp;gt;{\mathbf P^{&#039;&#039;}}=[{\mathbf B} \; | \; {\mathbf b}_4 ]&amp;lt;/math&amp;gt;,&lt;br /&gt;
the correlation slices of the corresponding tensor can be expressed in closed form as&lt;br /&gt;
&amp;lt;math&amp;gt;{\mathbf T}_i={\mathbf a}_i {\mathbf b}_4^t - {\mathbf a}_4 {\mathbf b}_i^t, \; i=1 \ldots 3&amp;lt;/math&amp;gt;,&lt;br /&gt;
where &lt;br /&gt;
&amp;lt;math&amp;gt;{\mathbf a}_i, \; {\mathbf b}_i&amp;lt;/math&amp;gt;&lt;br /&gt;
are respectively the &#039;&#039;i&#039;&#039;&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; columns of the camera matrices.&lt;br /&gt;
In practice, however, the tensor is estimated from point and line matches across the three views.&lt;br /&gt;
&lt;br /&gt;
== Trilinear constraints ==&lt;br /&gt;
One of the most important properties of the trifocal tensor is that it gives rise to linear relationships between&lt;br /&gt;
lines and points in three images. More specifically, for triplets of corresponding points&lt;br /&gt;
&amp;lt;math&amp;gt;{\mathbf x} \; \leftrightarrow \; {\mathbf x}^{&#039;} \; \leftrightarrow  \;{\mathbf x}^{&#039;&#039;}&amp;lt;/math&amp;gt;&lt;br /&gt;
and any corresponding lines&lt;br /&gt;
&amp;lt;math&amp;gt;{\mathbf l} \; \leftrightarrow \; {\mathbf l}^{&#039;} \; \leftrightarrow  \;{\mathbf l}^{&#039;&#039;}&amp;lt;/math&amp;gt; through&lt;br /&gt;
them, the following &#039;&#039;trilinear constraints&#039;&#039; hold:&lt;br /&gt;
:&amp;lt;math&amp;gt;&lt;br /&gt;
({\mathbf l}^{&#039;t} \left[{\mathbf T}_1, \; {\mathbf T}_2, \; {\mathbf T}_3 \right] {\mathbf l}^{&#039;&#039;}) [{\mathbf l}]_{\times} = {\mathbf 0}^t&lt;br /&gt;
&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;&lt;br /&gt;
{\mathbf l}^{&#039;t} \left( \sum_i x_i {\mathbf T}_i \right) {\mathbf l}^{&#039;&#039;} = 0&lt;br /&gt;
&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;&lt;br /&gt;
{\mathbf l}^{&#039;t} \left( \sum_i x_i {\mathbf T}_i \right) [{\mathbf x}^{&#039;&#039;}]_{\times} = {\mathbf 0}^t&lt;br /&gt;
&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;&lt;br /&gt;
[{\mathbf x}^&#039;]_{\times} \left( \sum_i x_i {\mathbf T}_i \right) {\mathbf l}^{&#039;&#039;} = {\mathbf 0}&lt;br /&gt;
&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;&lt;br /&gt;
[{\mathbf x}^&#039;]_{\times} \left( \sum_i x_i {\mathbf T}_i \right) [{\mathbf x}^{&#039;&#039;}]_{\times} = {\mathbf 0}_{3 \times 3}&lt;br /&gt;
&amp;lt;/math&amp;gt;&lt;br /&gt;
where &amp;lt;math&amp;gt; [\cdot]_{\times} &amp;lt;/math&amp;gt; denotes the skew-symmetric [[Cross product#Conversion to matrix multiplication|cross product matrix]].&lt;br /&gt;
&lt;br /&gt;
== Transfer ==&lt;br /&gt;
Given the trifocal tensor of three views and a pair of matched points in two views, it is possible to determine the&lt;br /&gt;
location of the point in the third view without any further information. This is known as &#039;&#039;point transfer&#039;&#039; and a&lt;br /&gt;
similar result holds for lines.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
*{{cite book |&lt;br /&gt;
author=Richard Hartley and Andrew Zisserman |&lt;br /&gt;
title=Multiple View Geometry in computer vision |&lt;br /&gt;
publisher=Cambridge University Press|&lt;br /&gt;
year=2003 |&lt;br /&gt;
isbn=0-521-54051-8}} Chapter on tensor is online [http://www.robots.ox.ac.uk/~vgg/hzbook/hzbook2/HZtrifocal.pdf]&lt;br /&gt;
*{{cite journal |&lt;br /&gt;
author=Richard I. Hartley |&lt;br /&gt;
title=Lines and Points in Three Views and the Trifocal Tensor |&lt;br /&gt;
journal=International Journal of Computer Vision |&lt;br /&gt;
volume=22 |&lt;br /&gt;
pages=125–140 |&lt;br /&gt;
year=1997 |&lt;br /&gt;
doi=10.1023/A:1007936012022&lt;br /&gt;
| issue=2}}&lt;br /&gt;
*{{cite journal |&lt;br /&gt;
author=Philip Torr and Andrew Zisserman |&lt;br /&gt;
title=Robust Parameterization and Computation of the Trifocal Tensor |&lt;br /&gt;
journal=Image and Vision Computing |&lt;br /&gt;
volume=15 |&lt;br /&gt;
pages=591–607 |&lt;br /&gt;
year=1997 |&lt;br /&gt;
doi=10.1016/S0262-8856(97)00010-3&lt;br /&gt;
| issue=8}}&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [http://www.informatik.hu-berlin.de/~blaschek/diplvortrag/learn_epi/EpipolarGeo.html Visualization of trifocal geometry] (originally by Sylvain Bougnoux of [[INRIA]] Robotvis, requires [[Java (programming language)|Java]])&lt;br /&gt;
&lt;br /&gt;
[[Category:Geometry in computer vision]]&lt;/div&gt;</summary>
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