<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://en.formulasearchengine.com/index.php?action=history&amp;feed=atom&amp;title=Flamant_solution</id>
	<title>Flamant solution - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://en.formulasearchengine.com/index.php?action=history&amp;feed=atom&amp;title=Flamant_solution"/>
	<link rel="alternate" type="text/html" href="https://en.formulasearchengine.com/index.php?title=Flamant_solution&amp;action=history"/>
	<updated>2026-05-20T17:01:16Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.0-wmf.28</generator>
	<entry>
		<id>https://en.formulasearchengine.com/index.php?title=Flamant_solution&amp;diff=261216&amp;oldid=prev</id>
		<title>en&gt;Nicoguaro: Fixing equations.</title>
		<link rel="alternate" type="text/html" href="https://en.formulasearchengine.com/index.php?title=Flamant_solution&amp;diff=261216&amp;oldid=prev"/>
		<updated>2014-02-09T04:23:06Z</updated>

		<summary type="html">&lt;p&gt;Fixing equations.&lt;/p&gt;
&lt;a href=&quot;https://en.formulasearchengine.com/index.php?title=Flamant_solution&amp;amp;diff=261216&amp;amp;oldid=22434&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>en&gt;Nicoguaro</name></author>
	</entry>
	<entry>
		<id>https://en.formulasearchengine.com/index.php?title=Flamant_solution&amp;diff=22434&amp;oldid=prev</id>
		<title>en&gt;Trevor MacInnis: cleanup, fix links, refs etc using AWB</title>
		<link rel="alternate" type="text/html" href="https://en.formulasearchengine.com/index.php?title=Flamant_solution&amp;diff=22434&amp;oldid=prev"/>
		<updated>2009-11-19T01:27:16Z</updated>

		<summary type="html">&lt;p&gt;cleanup, fix links, refs etc using &lt;a href=&quot;/index.php?title=Testwiki:AutoWikiBrowser&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Testwiki:AutoWikiBrowser (page does not exist)&quot;&gt;AWB&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Refimprove|date=March 2009}}&lt;br /&gt;
A &amp;#039;&amp;#039;&amp;#039;continuous game&amp;#039;&amp;#039;&amp;#039; is a mathematical generalization, used in [[game theory]]. It extends the notion of a discrete game, where the players choose from a finite set of pure strategies. The continuous game concepts allows games to include more general sets of pure strategies, which may be [[uncountable|uncountably infinite]]. &lt;br /&gt;
&lt;br /&gt;
In general, a game with uncountably infinite strategy sets will not necessarily have a [[Nash equilibrium]] solution. If, however, the strategy sets are required to be [[compact space|compact]] and the utility functions [[continuous function|continuous]], then a Nash equilibrium will be guaranteed; this is by Glicksberg&amp;#039;s generalization of the [[Kakutani fixed point theorem]]. The class of continuous games is for this reason usually defined and studied as a subset of the larger class of infinite games (i.e. games with infinite strategy sets) in which the strategy sets are compact and the utility functions continuous.&lt;br /&gt;
&lt;br /&gt;
==Formal definition==&lt;br /&gt;
Define the &amp;#039;&amp;#039;n&amp;#039;&amp;#039;-player continuous game &amp;lt;math&amp;gt; G = (P, \mathbf{C}, \mathbf{U}) &amp;lt;/math&amp;gt; where&lt;br /&gt;
:: &amp;lt;math&amp;gt;P = {1, 2, 3,\ldots, n}&amp;lt;/math&amp;gt; is the set of &amp;lt;math&amp;gt;n\, &amp;lt;/math&amp;gt;  players,&lt;br /&gt;
:: &amp;lt;math&amp;gt;\mathbf{C}=  (C_1, C_2, \ldots, C_n) &amp;lt;/math&amp;gt; where each &amp;lt;math&amp;gt;C_i\, &amp;lt;/math&amp;gt; is a [[compact space|compact]] [[metric space]] corresponding to the &amp;lt;math&amp;gt;i\, &amp;lt;/math&amp;gt; &amp;#039;&amp;#039;th&amp;#039;&amp;#039; player&amp;#039;s set of pure strategies,&lt;br /&gt;
:: &amp;lt;math&amp;gt;\mathbf{U}=  (u_1, u_2, \ldots, u_n) &amp;lt;/math&amp;gt; where &amp;lt;math&amp;gt;u_i:\mathbf{C}\to \R&amp;lt;/math&amp;gt; is the utility function of player &amp;lt;math&amp;gt;i\, &amp;lt;/math&amp;gt;&lt;br /&gt;
: We define &amp;lt;math&amp;gt;\Delta_i\, &amp;lt;/math&amp;gt; to be the set of Borel [[probability measure]]s on &amp;lt;math&amp;gt;C_i\, &amp;lt;/math&amp;gt;, giving us the mixed strategy space of player &amp;#039;&amp;#039;i&amp;#039;&amp;#039;.&lt;br /&gt;
: Define the strategy profile &amp;lt;math&amp;gt;\boldsymbol{\sigma} = (\sigma_1, \sigma_2, \ldots, \sigma_n)&amp;lt;/math&amp;gt; where &amp;lt;math&amp;gt;\sigma_i \in \Delta_i\, &amp;lt;/math&amp;gt;&lt;br /&gt;
Let &amp;lt;math&amp;gt;\boldsymbol{\sigma}_{-i}&amp;lt;/math&amp;gt; be a strategy profile of all players except for player &amp;lt;math&amp;gt;i&amp;lt;/math&amp;gt;.  As with discrete games, we can define a [[best response]] [[correspondence (mathematics)|correspondence]] for player &amp;lt;math&amp;gt;i\, &amp;lt;/math&amp;gt;, &amp;lt;math&amp;gt;b_i\ &amp;lt;/math&amp;gt;.  &amp;lt;math&amp;gt;b_i\, &amp;lt;/math&amp;gt; is a relation from the set of all probability distributions over opponent player profiles to a set of player &amp;lt;math&amp;gt;i&amp;lt;/math&amp;gt;&amp;#039;s strategies, such that each element of&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;b_i(\sigma_{-i})\, &amp;lt;/math&amp;gt;&lt;br /&gt;
is a best response to &amp;lt;math&amp;gt;\sigma_{-i}&amp;lt;/math&amp;gt;.  Define&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;\mathbf{b}(\boldsymbol{\sigma}) = b_1(\sigma_{-1}) \times b_2(\sigma_{-2}) \times \cdots \times b_n(\sigma_{-n})&amp;lt;/math&amp;gt;.&lt;br /&gt;
A strategy profile &amp;lt;math&amp;gt;\boldsymbol{\sigma}*&amp;lt;/math&amp;gt; is a [[Nash equilibrium]] if and only if&lt;br /&gt;
&amp;lt;math&amp;gt;\boldsymbol{\sigma}* \in \mathbf{b}(\boldsymbol{\sigma}*)&amp;lt;/math&amp;gt;&lt;br /&gt;
The existence of a Nash equilibrium for any continuous game with continuous utility functions can been proven using  [[Irving Glicksberg]]&amp;#039;s generalization of the [[Kakutani fixed point theorem]].&amp;lt;ref&amp;gt;I.L. Glicksberg. A further generalization of the Kakutani fixed point theorem, with application to Nash equilibrium points.  Proceedings of the American Mathematical Society, 3(1):170–174, February 1952.&amp;lt;/ref&amp;gt;  In general, there may not be a solution if we allow allow strategy spaces, &amp;lt;math&amp;gt;C_i\, &amp;lt;/math&amp;gt;&amp;#039;s which are not compact, or if we allow non-continuous utility functions.&lt;br /&gt;
&lt;br /&gt;
===Separable games===&lt;br /&gt;
A &amp;#039;&amp;#039;&amp;#039;separable game&amp;#039;&amp;#039;&amp;#039; is a continuous game where, for any i, the utility function &amp;lt;math&amp;gt;u_i:\mathbf{C}\to \R&amp;lt;/math&amp;gt; can be expressed in the sum-of-products form:&lt;br /&gt;
: &amp;lt;math&amp;gt;u_i(\mathbf{s}) = \sum_{k_1=1}^{m_1} \ldots \sum_{k_n=1}^{m_n} a_{i\, ,\, k_1\ldots k_n} f_1(s_1)\ldots f_n(s_n)&amp;lt;/math&amp;gt;, where &amp;lt;math&amp;gt;\mathbf{s} \in \mathbf{C}&amp;lt;/math&amp;gt;, &amp;lt;math&amp;gt;s_i \in C_i&amp;lt;/math&amp;gt;, &amp;lt;math&amp;gt;a_{i\, ,\, k_1\ldots k_n} \in \R&amp;lt;/math&amp;gt;, and the functions &amp;lt;math&amp;gt;f_{i\, ,\, k}:C_i \to \R&amp;lt;/math&amp;gt; are continuous.&lt;br /&gt;
A &amp;#039;&amp;#039;&amp;#039;polynomial game&amp;#039;&amp;#039;&amp;#039; is a separable game where each &amp;lt;math&amp;gt;C_i\, &amp;lt;/math&amp;gt; is a compact interval on &amp;lt;math&amp;gt;\R\, &amp;lt;/math&amp;gt; and each utility function can be written as a multivariate polynomial.&lt;br /&gt;
&lt;br /&gt;
In general, mixed Nash equilibria of separable games are easier to compute than non-separable games as implied by the following theorem:&lt;br /&gt;
:For any separable game there exists at least one Nash equilibrium where player &amp;#039;&amp;#039;i&amp;#039;&amp;#039; mixes at most &amp;lt;math&amp;gt;m_i+1\, &amp;lt;/math&amp;gt; pure strategies.&amp;lt;ref&amp;gt;N. Stein, A. Ozdaglar and P.A. Parrilo. &amp;quot;Separable and Low-Rank Continuous Games&amp;quot;. &amp;#039;&amp;#039;International Journal of Game Theory&amp;#039;&amp;#039;, 37(4):475–504, December 2008. http://arxiv.org/abs/0707.3462&amp;lt;/ref&amp;gt;&lt;br /&gt;
Whereas an equilibrium strategy for a non-separable game may require an [[uncountable set|uncountably infinite]] [[Support (mathematics)|support]], a separable game is guaranteed to have at least one Nash equilibrium with finitely supported mixed strategies.&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
===Separable games===&lt;br /&gt;
====A polynomial game====&lt;br /&gt;
Consider a zero-sum 2-player game between players &amp;#039;&amp;#039;&amp;#039;X&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Y&amp;#039;&amp;#039;&amp;#039;, with &amp;lt;math&amp;gt;C_X = C_Y = \left [0,1 \right ] &amp;lt;/math&amp;gt;.  Denote elements of &amp;lt;math&amp;gt;C_X\, &amp;lt;/math&amp;gt; and &amp;lt;math&amp;gt;C_Y\, &amp;lt;/math&amp;gt; as &amp;lt;math&amp;gt;x\, &amp;lt;/math&amp;gt; and &amp;lt;math&amp;gt;y\, &amp;lt;/math&amp;gt; respectively.  Define the utility functions &amp;lt;math&amp;gt;H(x,y) = u_x(x,y) = -u_y(x,y)\, &amp;lt;/math&amp;gt; where&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;H(x,y)=(x-y)^2\, &amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The pure strategy best response relations are:&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;b_X(y) =&lt;br /&gt;
\begin{cases}&lt;br /&gt;
  1,  &amp;amp; \mbox{if  }y \in \left [0,1/2 \right ) \\&lt;br /&gt;
  0\text{ or }1, &amp;amp; \mbox{if }y = 1/2 \\&lt;br /&gt;
  0, &amp;amp; \mbox{if  } y \in \left (1/2,1 \right ]&lt;br /&gt;
&lt;br /&gt;
\end{cases}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;b_Y(x) = x\, &amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;b_X(y)\, &amp;lt;/math&amp;gt;  and  &amp;lt;math&amp;gt;b_Y(x)\, &amp;lt;/math&amp;gt;  do not intersect, so there is&lt;br /&gt;
&lt;br /&gt;
no pure strategy Nash equilibrium.&lt;br /&gt;
However, there should be a mixed strategy equilibrium.  To find it, express the expected value, &amp;lt;math&amp;gt; v = \mathbb{E} [H(x,y)]&amp;lt;/math&amp;gt; as a [[linear]] combination of the first and second [[moment (mathematics)|moments]] of the probability distributions of &amp;#039;&amp;#039;&amp;#039;X&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Y&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;math&amp;gt; v = \mu_{X2} - 2\mu_{X1} \mu_{Y1} + \mu_{Y2}\, &amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(where &amp;lt;math&amp;gt;\mu_{XN} = \mathbb{E} [x^N]&amp;lt;/math&amp;gt; and similarly for &amp;#039;&amp;#039;Y&amp;#039;&amp;#039;).&lt;br /&gt;
&lt;br /&gt;
The constraints on &amp;lt;math&amp;gt;\mu_{X1}\, &amp;lt;/math&amp;gt; and &amp;lt;math&amp;gt;\mu_{X2}&amp;lt;/math&amp;gt; (with similar constraints for &amp;#039;&amp;#039;y&amp;#039;&amp;#039;,) are given by [[Hausdorff moment problem|Hausdorff]] as:&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;math&amp;gt;&lt;br /&gt;
\begin{align}&lt;br /&gt;
\mu_{X1} \ge \mu_{X2} \\&lt;br /&gt;
\mu_{X1}^2 \le \mu_{X2}&lt;br /&gt;
\end{align}&lt;br /&gt;
\qquad&lt;br /&gt;
\begin{align}&lt;br /&gt;
\mu_{Y1} \ge \mu_{Y2} \\&lt;br /&gt;
\mu_{Y1}^2 \le \mu_{Y2}&lt;br /&gt;
\end{align}&lt;br /&gt;
&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Each pair of constraints defines a compact convex subset in the plane.  Since &amp;lt;math&amp;gt;v\, &amp;lt;/math&amp;gt; is linear, any extrema with respect to a player&amp;#039;s first two moments will lie on the boundary of this subset.  Player i&amp;#039;s equilibrium strategy will lie on&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;math&amp;gt;\mu_{i1} = \mu_{i2} \text{ or } \mu_{i1}^2 = \mu_{i2} &amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note that the first equation only permits mixtures of 0 and 1 whereas the second equation only permits pure strategies.  Moreover, if the best response at a certain point to player i lies on &amp;lt;math&amp;gt;\mu_{i1} = \mu_{i2}\, &amp;lt;/math&amp;gt;, it will lie on the whole line, so that both 0 and 1 are a best response.  &amp;lt;math&amp;gt;b_Y(\mu_{X1},\mu_{X2})\, &amp;lt;/math&amp;gt; simply gives the pure strategy &amp;lt;math&amp;gt;y = \mu_{X1}\, &amp;lt;/math&amp;gt;, so &amp;lt;math&amp;gt;b_Y\, &amp;lt;/math&amp;gt; will never give both 0 and 1.&lt;br /&gt;
However &amp;lt;math&amp;gt;b_x\, &amp;lt;/math&amp;gt; gives both 0 and 1 when y = 1/2.&lt;br /&gt;
A Nash equilibrium exists when:&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;math&amp;gt; (\mu_{X1}*, \mu_{X2}*, \mu_{Y1}*, \mu_{Y2}*) = (1/2, 1/2, 1/2, 1/4)\, &amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This determines one unique equilibrium where Player X plays a random mixture of 0 for 1/2 of the time and 1 the other 1/2 of the time.  Player Y plays the pure strategy of 1/2.  The value of the game is 1/4.&lt;br /&gt;
&lt;br /&gt;
===Non-Separable Games===&lt;br /&gt;
====A rational pay-off function====&lt;br /&gt;
Consider a zero-sum 2-player game between players &amp;#039;&amp;#039;&amp;#039;X&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Y&amp;#039;&amp;#039;&amp;#039;, with &amp;lt;math&amp;gt;C_X = C_Y = \left [0,1 \right ] &amp;lt;/math&amp;gt;.  Denote elements of &amp;lt;math&amp;gt;C_X\, &amp;lt;/math&amp;gt; and &amp;lt;math&amp;gt;C_Y\, &amp;lt;/math&amp;gt; as &amp;lt;math&amp;gt;x\, &amp;lt;/math&amp;gt; and &amp;lt;math&amp;gt;y\, &amp;lt;/math&amp;gt; respectively.  Define the utility functions &amp;lt;math&amp;gt;H(x,y) = u_x(x,y) = -u_y(x,y)\, &amp;lt;/math&amp;gt; where&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;H(x,y)=\frac{(1+x)(1+y)(1-xy)}{(1+xy)^2}. &amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This game has no pure strategy Nash equilibrium.  It can be shown&amp;lt;ref&amp;gt;Glicksberg, I. &amp;amp; Gross, O. (1950). &amp;quot;Notes on Games over the Square.&amp;quot; Kuhn, H.W. &amp;amp; Tucker, A.W. eds. &amp;#039;&amp;#039;Contributions to the Theory of Games: Volume II.&amp;#039;&amp;#039; Annals of Mathematics Studies &amp;#039;&amp;#039;&amp;#039;28&amp;#039;&amp;#039;&amp;#039;, p.173–183. Princeton University Press.&amp;lt;/ref&amp;gt; that a unique mixed strategy Nash equilibrium exists with the following pair of [[probability density function]]s:&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;math&amp;gt;f^*(x) = \frac{2}{\pi \sqrt{x} (1+x)} \qquad g^*(y) = \frac{2}{\pi \sqrt{y} (1+y)}. &amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The value of the game is &amp;lt;math&amp;gt;4/\pi&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
====Requiring a Cantor distribution====&lt;br /&gt;
Consider a zero-sum 2-player game between players &amp;#039;&amp;#039;&amp;#039;X&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Y&amp;#039;&amp;#039;&amp;#039;, with &amp;lt;math&amp;gt;C_X = C_Y = \left [0,1 \right ] &amp;lt;/math&amp;gt;.  Denote elements of &amp;lt;math&amp;gt;C_X\, &amp;lt;/math&amp;gt; and &amp;lt;math&amp;gt;C_Y\, &amp;lt;/math&amp;gt; as &amp;lt;math&amp;gt;x\, &amp;lt;/math&amp;gt; and &amp;lt;math&amp;gt;y\, &amp;lt;/math&amp;gt; respectively.  Define the utility functions &amp;lt;math&amp;gt;H(x,y) = u_x(x,y) = -u_y(x,y)\, &amp;lt;/math&amp;gt; where&lt;br /&gt;
:&amp;lt;math&amp;gt;H(x,y)=\sum_{n=0}^\infty \frac{1}{2^n}\left(2x^n-\left (\left(1-\frac{x}{3} \right )^n-\left (\frac{x}{3}\right)^n \right ) \right ) \left(2y^n - \left (\left(1-\frac{y}{3} \right )^n-\left (\frac{y}{3}\right)^n \right ) \right )&amp;lt;/math&amp;gt;.&lt;br /&gt;
This game has a unique mixed strategy equilibrium where each player plays a mixed strategy with the [[cantor function|cantor singular function]] as the [[cumulative distribution function]].&amp;lt;ref&amp;gt;Gross, O. (1952). &amp;quot;A rational payoff characterization of the Cantor distribution.&amp;quot; Technical&lt;br /&gt;
Report D-1349, The RAND Corporation.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Further reading==&lt;br /&gt;
* H. W. Kuhn and A. W. Tucker, eds. (1950).  &amp;#039;&amp;#039;Contributions to the Theory of Games: Vol. II.&amp;#039;&amp;#039; Annals of Mathematics Studies &amp;#039;&amp;#039;&amp;#039;28&amp;#039;&amp;#039;&amp;#039;.  Princeton University Press. ISBN 0-691-07935-8.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Graph continuous]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Game theory]]&lt;/div&gt;</summary>
		<author><name>en&gt;Trevor MacInnis</name></author>
	</entry>
</feed>