Z-buffering: Revision history

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6 October 2014

17 November 2013

  • curprev 00:3400:34, 17 November 2013149.3.96.129 talk 12,990 bytes +12,990 →‎Uses: This Wikipedia page is not an advert for Maya, nor for Blender, and is also not about video editing. Also, the shadow mapping use of the Z buffer is not confined to scanline renderering, nor does it project z-buffer data "onto the ground".

29 March 2012

  • curprev 16:2316:23, 29 March 2012en>Wbm1058 13,507 bytes +13,507 per WP:OVERLINK, unlink hardware—it isn't helpful in this context—if a link is needed, link to the specific type of hardware which manages image depth coordinates in 3-D graphics