Sound energy density level: Difference between revisions
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= | {{about|a computer game|a tabletop game|IceTowers|a skyscraper|Ice Tower}} | ||
{{primary sources|date=August 2011}} | |||
{{Infobox video game | |||
|title = Icy Tower | |||
|image = [[Image:Icy tower 1.4 logo.gif|125px|alt=The words "Icy Tower" are spelled in bright, bold, three-dimensional letters. The letter "O" is replaced by a grinning face of a boy in a blue tuque cap covering his eyes. Vertical parts of the letters "I" in "Icy" and "R" in "Tower" are shaped like arrows pointing up and down, respectively. There is also a trademark sign.]] | |||
|resolution = 640×480 | |||
|developer = Free Lunch Design | |||
|distributor = | |||
|license = [[Proprietary software|proprietary]], [[freeware]] | |||
|engine = [[Allegro library]]<ref name='main_14_readme'/> | |||
|released = {{vgrelease new|EU|2001-12-22}} (see [[#it_version_history|history]]) | |||
|latest release date = {{vgrelease new|EU|2011-01-31}} | |||
|latest release version = 1.5 | |||
|genre = | |||
* [[action game]] | |||
* [[platform game]] | |||
|modes = [[Single-player video game|single-player]] | |||
|platforms = [[Personal computer|PC]]/[[Microsoft Windows|MS Windows]],<ref group='nb'>It is possible to run ''Icy Tower'' on the [[Linux]] operating system using the [[Wine (software)|Wine]] software. {{cite web|url=http://appdb.winehq.org/objectManager.php?sClass=application&iId=3027|title=Icy Tower|work=WineHQ AppDB|accessdate=September 8, 2009}}</ref> [[Mac OS X]] | |||
|media = Internet, magazines | |||
|requirements = | |||
* 5 [[Megabyte|MB]] [[Hard disk drive|HDD]] | |||
* 16 [[Megabyte|MB]] [[Random-access memory|RAM]] | |||
* 200 [[Hertz|MHz]] [[Central processing unit|CPU]]<ref name="main_12_readme">{{cite video game|title=Icy Tower|platform=PC|version=1.2|developer=Free Lunch Design}} ([[README|Readme file]] named "''Icy Tower'' v1.2").</ref> | |||
|input = [[Keyboard (computing)|keyboard]] ([[gamepad]], [[joystick]]) | |||
|designer = Johan Peitz | |||
|artist = | |||
* Johan Peitz | |||
* Emanuel Garnheim<ref group='nb'>As the person responsible for the renewal of the game graphics in ''Icy Tower'' 1.4.</ref><ref name='main_14_readme'/> | |||
|composer = Anders Svensson | |||
}} | |||
'''''Icy Tower''''' is a popular [[freeware]] [[Personal computer game|computer game]] by the Swedish game developer Free Lunch Design. This is a platform game that is set in a tower and the player's goal is to climb as high in the tower as possible without falling off the bottom of the screen. The higher the character climbs the faster the tower's floors move downward and hence the more difficult the game becomes. By default, the player controls the character using a keyboard. | |||
== Gameplay == | |||
[[Image:icy tower gameplay screenshot.png|thumb|250px|A screenshot of ''Icy Tower'' 1.4.|alt=Screenshot]] | |||
The player starts the game on the ground floor of the tower. In order to climb the tower, the player must jump from floor to floor, an action controlled (by default) using the spacebar. The game character can pass through the floors of the tower from below but will land on them when falling from above. Once the player has landed on a floor, he can move across its surface using the arrow keys. By moving across the floor the player builds momentum, and the more momentum a player builds up the higher his next jump will be. The character can also bounce off the vertical walls on the left and right edges of the tower, allowing the player to switch direction while maintaining momentum. | |||
If a player builds enough momentum, he can climb several floors at once in a single jump. Extended sequences of such multi-floor jumps are referred to in the game as ''combos''. A combo ends when a player makes a jump which covers only one floor, falls off a floor and lands on a lower floor, or fails to make a jump within a certain time frame (about 3 seconds). | |||
The floors of the tower begin to move slowly downward once the character reaches floor 5. Every thirty seconds after this initial movement, the downward motion of the floors increases in speed, and the game tells the player to "Hurry up!" Should the player miss a floor and fall off the bottom of the screen, the game will end. The game also ends if the player is standing on a floor and the floor moves off the bottom of the screen. | |||
The goal of the player is to reach the highest possible floor and accumulate the highest possible number of points. Points are awarded based on the highest floor reached in the game as well as for the player's combos.<ref name='main_14_readme'/> | |||
The tower is of infinite height and it is impossible to reach the top.<ref name='main_14_readme'/> After the game ends, a [[#it_replays|replay]] of the game may be saved for later viewing. | |||
=== Floors === | |||
The horizontal length of each floor depends on the player's progress in the tower, the version of the game, and a random factor. Their arrangement is entirely random. Their appearance changes every 100 floors until floor 1000. | |||
=== High scores === | |||
Icy Tower records players' best results in built-in high score tables. Scores are recorded in several categories including highest score, highest floor, and longest combo. {{Anchor|it_high_score_lists}}Players may also publish their accomplishments in online [[Score (game)#High score|high score lists]]. Online high score lists may require players to provide replays from their games as evidence for their results. The official Icy Tower list resides on the web server of Free Lunch Design.<ref name='official_list'/> | |||
{{Anchor|it_kplus}} It is also possible to compare performance of two players using the so-called K+ method. The K+ formula is a product of a sum of quotients, where the divisors and dividends represent records of both players in a specific Icy Tower category. For example, the K+ value from Score, Floor and Combo is represented by the expression | |||
</ | : <math>\frac{100{\left[ \sqrt{\frac{Score_a}{Score_b}} + 2{\left( \frac{Floor_a}{Floor_b} \right)} + \frac{Combo_a}{Combo_b}\right]}}{4}</math>, | ||
where <math>Score</math>, <math> Floor </math> and <math>Combo</math> stand for the highest score, highest floor, and longest combo, respectively (<math>a</math> and <math>b</math> standing for the players being compared). The K+ mechanism is often used in online high score lists for ranking players. | |||
== History == | |||
{| class='wikitable' id='it_version_history' style='width: 260px; float: right; clear: right; margin: 10px 0 10px 10px' | |||
|+ The history of ''Icy Tower'' releases | |||
|- | |||
| style='text-align: center' | 1st | |||
! 1.0 | |||
| {{vgrelease new|EU|2001-12-22}} | |||
|- | |||
| style='text-align: center' | 2nd | |||
! 1.1 | |||
| {{vgrelease new|EU|2002-01-11}} | |||
|- | |||
| style='text-align: center' | 3rd | |||
! 1.2 | |||
| {{vgrelease new|EU|2003-10-11}} | |||
|- | |||
| style='text-align: center' | 4th | |||
! 1.2.1 | |||
| {{vgrelease new|EU|2004-01-31}} | |||
|- | |||
| style='text-align: center' | 5th | |||
! 1.3 | |||
| {{vgrelease new|EU|2005-09-06}} | |||
|- | |||
| style='text-align: center' | 6th | |||
! 1.3.1 | |||
| {{vgrelease new|EU|2005-10-29}} | |||
|- | |||
| style='text-align: center' | | |||
! 1.3.2 | |||
| {{vgrelease new|EU|Cancelled<ref group='nb'>''Icy Tower'' 1.3.2 was a cancelled release which was designed to prevent players from playing if their computers were recognised by the game as [[#it_slowdown|overly slowed down]]. This measure against ''slowdown'' was subsequently abandoned in favour of the SDbuster program and, later, inbuilt features of the game (since ''Icy Tower'' 1.4).{{Citation needed|date=January 2010}}</ref>}} | |||
|- | |||
| style='text-align: center' | 7th | |||
! [[#it_mobile|''ITM'']] | |||
| {{vgrelease new|EU|2008-10-06}} | |||
|- | |||
| style='text-align: center' | 8th | |||
! 1.4 | |||
| {{vgrelease new|EU|2009-06-03}} | |||
|- | |||
| style='text-align: center' | 9th | |||
! [[#it_online|''ITFB'']] | |||
| {{vgrelease new|EU|2009-09-24}} | |||
|- | |||
| style='text-align: center' | 10th | |||
! [[#it_iphone|''ITiP'']] | |||
| {{vgrelease new|EU|2010-11-12}} | |||
|- | |||
| style='text-align: center' | 11th | |||
! 1.5 | |||
| {{vgrelease new|EU|2011-01-31}} | |||
|} | |||
{{multiple image | |||
| direction = vertical | |||
| width = 150 | |||
| image1 = Xjump.png | |||
| alt1 = XJump Screenshot | |||
| caption1 = ''Xjump'', the game which inspired the makers of ''Icy Tower''. | |||
| image2 = Icy tower 1.0 gameplay screenshot.png | |||
| alt2 = IcyTower 1.0 Screenshot | |||
| caption2 = ''Icy Tower'' 1.0. | |||
| image3 = icy tower gameplay screenshot.png | |||
| alt3 = IcyTower 1.0 Screenshot | |||
| caption3 = ''Icy Tower'' 1.4. | |||
}} | |||
''Icy Tower'' was created by a Swedish game developer Free Lunch Design using the [[C (programming language)|C programming language]] and the [[Allegro library|Allegro game library]].<ref name='main_14_readme'/> Its designers were inspired by ''Xjump'', a game for the [[Linux|Linux operating system]].<ref name='interview_serafin'/> | |||
{{Anchor|it_version_nomenclature}} The game follows a [[Software versioning#Sequence-based identifiers|sequence-based software versioning scheme]]. Its current version is 1.5. Changes in the ''minor'' number denote the entire package of the game being changed, together with its sound and graphic resources. Changes in the ''release'' number denote a release of a [[Patch (computing)|patch]], i.e. a modified [[Executable|executable file]] purpose of which is to fix [[software bug]]s present in previous releases of the game. Patches for ''Icy Tower'' are being circulated both inside and outside official game packages. | |||
The makers of ''Icy Tower'' maintain contact with its players, and their opinions were being taken into consideration in the course of developing new versions of the game.<ref name='it_multiplayer'/><ref name='new_version'/> The list of the most significant changes made to it to date includes: | |||
; Records file (1.1) : An automatically generated and updated [[binary file]] that contained data about the player's records at a given time. It could be subsequently submitted to the then official online high score list.{{Citation needed|date=January 2010}} | |||
; {{Anchor|it_replays}} Replay files (1.2) : Small binary files that contain the recording of a given ''Icy Tower'' game and the nickname of its maker. Replays are less prone to cheating by manually modifying them than were files used to store players' records in ''Icy Tower'' 1.1. Replay saving and viewing features were being improved concurrently with the entire program. For example, replays have since been made easier to sign (1.2.1) and rewind (1.3), as well as possible to sort by various criteria (1.3). It has also become possible to view a [[progress bar]] of their duration, their maker's nickname and the arrangement of keys pressed during their making when watching them (1.3) and to save them automatically whenever a player beats his personal record (1.4). | |||
; Configurable keyboard settings (1.2) : The possibility to personalise keyboard keys responsible for the character's movements in the tower. Since ''Icy Tower'' 1.3 it is also possible to customise the key pausing the game. | |||
; Shortened floors (1.3) : This change was introduced in order to make gameplay over the 1000th floor barrier more difficult. In ''Icy Tower'' versions prior to 1.3 a sufficiently skilled player was able to casually climb as much as several thousand floors, even at the fastest rate of the downward movement of the screen. This was undesirable, as replays from such games often lasted several minutes or more. | |||
; Removal of the immaterial floors bug (1.3) : This bug, known as the "ghost floor" bug, was a [[collision detection]] glitch that occasionally caused random floors in the tower not to stop the character falling onto them, usually ending the game as a result. It had only been occurring at the highest game speed and caused several players to quit playing altogether. It was the primary reason behind the making of ''Icy Tower'' 1.3. Its creators originally only intended to fix the bug in question in it,<ref name='blog'/> release the new version as ''Icy Tower'' 1.2.2 and distribute it as a [[#it_version_nomenclature|patch]].<ref name='version_122'/> | |||
; {{Anchor|it_profiles}} Player profiles (1.4) : A concept of [[User profile|user accounts]] (''profiles'') was introduced in order to help several players play a single instance of the game. A profile contains certain publicly accessible data about the achievements of its owner (his average and best scores in the game, for example), as well as his personal game settings and preferences. The default profile is the so-called ''guest profile''. | |||
; Support for secondary categories (1.4) : A possibility to manually change default game gravity and speed and default floors length was introduced (this change emulated – to a limited degree – features and options that were previously available for players only by the means of [[#it_tools|special trainers]]). Results achieved in the environment modified in such manner do not, however, affect the state of the built-in high score lists, which only register results recorded in default conditions. The categorial scope of the built-in lists was nevertheless [[#it_built_in_lists|expanded]]; since ''Icy Tower'' 1.4 they also register scores in categories formerly considered secondary (such as JS or CC). | |||
; Measures against ''slowdown'' (1.4) : ''Icy Tower'' 1.4 estimates the possibility that the player's computer was artificially [[#it_slowdown|slowed down]] and records results of this estimation in replay files. A standalone program named SDbuster (Slowdown Buster) was also created in 2007 to help detect slowed down replays, which calculates the possibility of a given replay being slowed down based on previously remembered differences between replays recorded in normal and reduced speed. | |||
Lesser changes include an audiovisual overhaul of the game (1.4, 1.5), the possibility to choose the default floor type of the game (1.2) and the possibility to create custom game characters (1.2). Additionally, four new combo rewards were introduced, namely Super!, Fantastic!, Splendid! and No way!, and thresholds of combo length for certain rewards were increased (1.2). | |||
=== Ports === | |||
{{Infobox VG | |||
|collapsible = yes | |||
|title = [http://www.icytowermobile.com/ Icy Tower Mobile]<ref group='nb' name='itm_name'/> | |||
|developer = [http://www.xendex.com/ Xendex Entertainment] | |||
|publisher = [http://www.handson.com/ Hands–On Mobile] | |||
|distributor = region-dependant<ref name='itm_distributors'/> | |||
|license = [[Proprietary software|proprietary]] | |||
|released = {{vgrelease new|EU|2008-10-06}} | |||
|genre = | |||
* [[action game]] | |||
* [[platform game]] | |||
|modes = [[Single-player video game|singe-player]] | |||
|platforms = [[Java Platform, Micro Edition|Java ME]] | |||
|media = [[Wireless Application Protocol#WAP Push|WAP Push]] ([[MIDlet]]) | |||
|designer = Johan Peitz<ref group='nb' name='johan_peitz_role'/> | |||
}} | |||
{{Infobox VG | |||
|collapsible = yes | |||
|title = [http://apps.facebook.com/icytower/ Icy Tower Facebook] | |||
|developer = [http://www.freelunchdesign.com/ Free Lunch Design] ([http://www.muskedunder.com/ Muskedunder Interactive]<ref group='nb'>A Swedish game developer that owned Free Lunch Design {{as of|2008|3|lc=on}}. {{cite web|url=http://www.muskedunder.com/index.php?pageId=-1|publisher=Muskedunder Interactive|accessdate=December 30, 2009|title=What's new|quote=The Swedish flash game developer Muskedunder Interactive today [i.e. March 30, 2008] announced it has acquired the independent game developer Free Lunch Design.}}</ref>) | |||
|license = [[Proprietary software|proprietary]], [[adware]] | |||
|released = {{vgrelease new|EU|2009-09-24}}<ref name='itfb_release'/><ref group='nb' name='itfb_release_status'/> | |||
|genre = | |||
* [[action game]] | |||
* [[platform game]] | |||
|modes = [[Single-player video game|singe-player]] | |||
|platforms = | |||
* [[Adobe Flash]] | |||
* [[Facebook Platform]] | |||
|media = [[Browser game|online game]] | |||
|input = [[Keyboard (computing)|keyboard]] | |||
|designer = Johan Peitz<ref group='nb' name='johan_peitz_role'/> | |||
}} | |||
{{Infobox VG | |||
|collapsible = yes | |||
|title = [http://itunes.apple.com/app/icy-tower/id401133187?mt=8 Icy Tower iPhone] | |||
|released = {{vgrelease new|EU|2010-11-12}} | |||
|genre = | |||
* [[action game]] | |||
* [[platform game]] | |||
|modes = [[Single-player video game|singe-player]] | |||
|designer = Johan Peitz<ref group='nb' name='johan_peitz_role'/> | |||
}} | |||
{{Anchor|it_mobile}} On March 14, 2007, a press release has been published on the Free Lunch Design website announcing the establishment of a partnership between FLD and mobile game developer Xendex Entertainment regarding the [[porting]] of ''Icy Tower'' to the [[Mobile game|mobile environment]].<ref name='xendex'/> The ensuant game named ''Icy Tower'' Mobile (''ITM'')<ref group='nb' name='itm_name'/> has been released on October 6, 2008. Due to limitations of mobile platforms the game lacks several features present in its PC counterpart, such as publishing replays from games outside the mobile phone or changing default game characters.<ref name='icytower_mobi'/> | |||
{{Anchor|it_online}} On September 24, 2009, a Free Lunch Design game named ''Icy Tower Facebook'' (''ITFB''), developed on the Adobe Flash platform within the development framework of the [[Facebook]] social networking website, has been released.<ref name='itfb_release'/><ref group='nb' name='itfb_release_status'/> ''Icy Tower Facebook'' allows players to compare their results with results of their friends within the Facebook system. It is also possible for players to personalise their [[Avatar (computing)|in-game avatars]] and unlock additional [[Level (video gaming)|game levels]] (so-called ''towers''), which correspond to various game styles in the PC version of ''Icy Tower'', by exchanging them for the [[Virtual economy|virtual currency]] of the game (so-called ''coins''). ''ITFB'' lacks the possibility of recording replays. | |||
{{Anchor|it_iphone}} On November 2012, an official continuation of Icy Tower named Icy Tower 2 was released. It is available for iOS; and Android. According to the producer estimates on November 23, 2012, a number of downloads of Icy Tower 2 reached a million copies. There also exist unofficial ''Icy Tower'' ports for the [[Nintendo DS]]<ref name='nds'/> and [[PlayStation Portable]]<ref name='psp'/> video game consoles, made by players. | |||
== Reception == | |||
''Icy Tower'' ranked high in the "Most Popular" ranking of the "PC games" section in the [[Download.com]] software directory website; its average monthly number of downloads was "more than 20,000" in 2006, amounting to over five million {{as of|2009|lc=on}}.<ref name='downloads_forum'/><ref name='downloads_site'/> The total number of Icy Tower downloads was estimated at over 11 million in 2008.<ref name='downloads_movie'/> In terms of the number of websites devoted to the game, it is most popular in [[Czech Republic]], [[Germany]] and [[Poland]].<ref name='itc_links'/> Central European countries are also home to a major portion of top Icy Tower players.<ref name='official_list'/><ref name='list_12'/> According to Johan Peitz, the author of the game, the reason behind the popularity of Icy Tower is that it allows players to compete in several different categories, for example in striving for both high floors and high scores.<ref name='interview_kyratzes'/> | |||
{{Anchor|it_tournaments}} Online Icy Tower communities allow their members to exchange high scores, replays and comments about the game and its gameplay. Additionally, players frequently compete against themselves in online competitions. Icy Tower tournaments usually consist of a number of rounds, each lasting one or more days. In every round, contestants are required to record one or more replays with a result in a specific category of the game.<ref name='about_2003'/><ref name='about_2004'/><ref name='itnc'/> Players have also organized live meetings, which took place in [[Kraków|Cracow]] and [[Warsaw]], Poland<ref name='meeting_cracow'/><ref name='meeting_warsaw_1'/><ref name='meeting_warsaw_2'/> and [[Prague]], Czech Republic{{Citation needed|date=January 2010}}. | |||
On May 30, 2007, an official Icy Tower website operated by Free Lunch Design was launched, available at icytower.­freelunchdesign.­com.<ref group='nb'>The site has subsequently been relocated to itc.­freelunchdesign.­com.</ref> On June 3, 2009, the day of ''Icy Tower'' 1.4 release, an additional, complementary site has been opened at icytower.com. | |||
=== Add-ons === | |||
{{Anchor|it_mods}} Internal structure of ''Icy Tower'' allows for the use of [[Skin (computing)|skins]] through downloading and installation repackaged resource files.<ref name='mods_thread'/><ref group='nb'>It is also possible to modify sound resources of the game.</ref> | |||
{{Anchor|it_characters}} Since the version 1.2 ''Icy Tower'' allows players to create additional [[Sprite (computer graphics)|custom characters]] which may replace the three default characters provided in the game package. Making a new character only requires the player to create an image file of a certain structure. It is possible, however, to also create more complex ones, using which will cause the game to modify its soundtrack<ref name='readme_characters'/> and colour palette{{Citation needed|date=January 2010}}.<ref group='nb'>Since ''Icy Tower'' 1.4 it is no longer possible to change the game palette using a custom character.</ref> | |||
There also exists an array of tools that assist players in training, changing the game physics or analysing their results. | |||
<div class='NavFrame collapsed'> | |||
<div class='NavHead'>Modifications and utilities for ''Icy Tower''</div> | |||
<div class='NavContent' style='text-align: left'> | |||
{| class='wikitable' id='it_tools' style='width: 100%; margin: 10px 0 10px 0; text-align: center' | |||
! style='cursor: help' title='Icy Tower' | ''IT'' | |||
! Name | |||
! Features | |||
! style='cursor: help' title='Uniform Resource Locator' | URL | |||
|- | |||
| 1.2.1 | |||
! rowspan='2' | Solid Floor | |||
| rowspan='2' style='text-align: left' | A [[Mod (computer gaming)|modification]] that causes floors to become completely solid, i.e., possible for the character to infiltrate from neither above nor below. | |||
| [http://mini.johnbeak.cz/junk/solidfloor.zip] | |||
|- | |||
| 1.3.1 | |||
| [http://rammichael.com/downloads/icytower13_solid_floor.rar] | |||
|- | |||
| 1.3.1 | |||
! Sparse Floor | |||
| style='text-align: left' | A modification that removes odd-numbered floors from the tower. | |||
| [http://rammichael.com/downloads/icytower13_sparse_floor.rar] | |||
|- | |||
| 1.3.1 | |||
! {{Anchor|it_floor_controller}} Icy Tower Floor Controller | |||
| style='text-align: left' | A [[Cheating in video games#Memory editing software|trainer]] allowing players to change the default length of the floors. Known as ITFC. | |||
| [http://rammichael.com/downloads/Icy_Tower_Floor_Controller.rar] | |||
|- | |||
| 1.3.1 | |||
! Icy Tower Initial Speed Changer | |||
| style='text-align: left' | A trainer allowing players to change the default speed of the game. Known as ISC. | |||
| [http://rammichael.com/downloads/Icy_Tower_Initial_Speed_Changer.rar] | |||
|- | |||
| since 1.2 | |||
! rowspan='3' | Itrcheck | |||
| rowspan='3' style='text-align: left' | An application that analyses ''Icy Tower'' replays and compares results stored in their [[Header (computing)|headers]] with results implied by their content, i.e. with the recording of the character's actual movements in the tower, thus allowing players to easily recognise replays which have been modified manually. Since ''Icy Tower'' 1.4 Itrcheck has been integrated into the executable file of the game. Also known as ITR Checker. | |||
| n/a | |||
|- | |||
| since 1.3 | |||
| [http://download.icy.pl/programy.php] | |||
|- | |||
| since 1.4 | |||
| [http://www.freelunchdesign.com/games.php?id=6] | |||
|- | |||
| n/a | |||
! K+ calculators | |||
| style='text-align: left' | Standalone applications offering a [[graphical user interface]] in order to allow easy comparison of results of two players using the [[#it_kplus|K+ method]]. | |||
| [http://download.icy.pl/programy.php] | |||
|} | |||
</div> | |||
</div> | |||
== Notes == | |||
{{reflist|2|group="nb"|refs= | |||
<ref group='nb' name='johan_peitz_role'>As the designer and artist of ''Icy Tower'' in the version for personal computers.</ref> | |||
<ref group='nb' name='itm_name'>The game is also known as ''Icy Tower ME'' (''ITME'').</ref> | |||
<ref group='nb' name='itfb_release_status'>The version of ''Icy Tower Facebook'' released on September 24, 2009 was a [[Software release life cycle#Beta|beta release]]. {{as of|2009}}, no final version of ''ITFB'' has been released.</ref> | |||
}} | |||
== References == | |||
{{reflist|2|refs= | |||
<ref name='official_list'>{{cite web|url=http://icytower.freelunchdesign.com/highscores.php|archiveurl=http://web.archive.org/web/20070703164910/http://icytower.freelunchdesign.com/highscores.php|archivedate=June 3, 2007|title=Highscores|publisher=Free Lunch Design|work=Icy Tower Community|accessdate=December 30, 2009}}</ref> | |||
<ref name='itfb_release'>{{cite web|url=http://www.facebook.com/posted.php?id=44804922041&share_id=137379454290&comments=1#s137379454290|title=Links on "Icy Tower"|date=September 24, 2009|publisher=Facebook|accessdate=October 4, 2009|quote=It's finally here: Icy Tower for Facebook! The game is limited to 5000 players during the initial test phase, so claim your slot now!}}</ref> | |||
<ref name='main_14_readme'>{{cite video game|title=Icy Tower|platform=PC|version=1.4|developer=Free Lunch Design}} ([[README|Readme file]] named "''Icy Tower'' v1.4").</ref> | |||
<!-- <ref name='faq_site'>{{cite web|url=http://www.freelunchdesign.com/faq.php|title=Frequently Asked Questions|publisher=Free Lunch Design|accessdate=July 26, 2007}} (The "FAQ for ''Icy Tower''" section).</ref> --> | |||
<ref name='interview_serafin'>{{cite web|url=http://www.cure.se/kultur/johan/johan.shtml|archiveurl=http://web.archive.org/web/20070211051538/http://www.cure.se/kultur/johan/johan.shtml|archivedate=February 11, 2007|title=Intervju med Johan Peitz|date=September 28, 2005|publisher=cure.se|first=Lukasz|last=Serafin|language=Swedish|trans_title=Interview with Johan Peitz|accessdate=December 30, 2009|quote=[...] I got the idea from ''[http://packages.debian.org/search?keywords=xjump Xjump]'', an old game installed on the school computers. I expanded and improved the gameplay, packaged it neatly, and there you are – the first version was ready.}}</ref> | |||
<ref name='it_multiplayer'>{{cite web|url=http://www.freelunchdesign.com/smf/index.php?topic=974.0|title=IT In Multiplayer? (NETWORK) Yes or NOT AT all?|date=October 1, 2005|work=Free Lunch Design Forum|accessdate=July 26, 2007}}</ref> | |||
<ref name='new_version'>{{cite web|url=http://www.freelunchdesign.com/smf/index.php?topic=3053.0|title=A new version?|date=January 28, 2009|work=Free Lunch Design Forum|accessdate=January 31, 2009}}</ref> | |||
<ref name='blog'>{{cite web|url=http://www.sleepingeggplant.com/blog/?p=14|title=The needs of the one - or the many?|date=July 18, 2008|publisher=Sleeping Eggplant|first=Johan|last=Peitz|accessdate=September 10, 2009}}</ref> | |||
<ref name='version_122'>{{cite web|url=http://forum.icy.pl/viewtopic.php?t=365|title=Icy Tower 1.2.2 Beta!|date=February 14, 2005|work=Forum Icy.pl|language=Polish|accessdate=July 26, 2007}}</ref> | |||
<ref name='itm_distributors'>{{cite web|url=http://www.freelunchdesign.com/games.php?id=12|title=Icy Tower Mobile|publisher=Free Lunch Design|accessdate=December 30, 2009}}</ref> | |||
<ref name='xendex'>{{cite web|url=http://www.freelunchdesign.com/pr/PR.FLD.20070314.pdf|archiveurl=http://web.archive.org/web/20070324233623/http://www.freelunchdesign.com/pr/PR.FLD.20070314.pdf|archivedate=March 23, 2007|title=Free Lunch Design Takes Games to the Next Level|date=March 14, 2007|format=PDF|publisher=Free Lunch Design|accessdate=July 26, 2007}}</ref> | |||
<ref name='icytower_mobi'>{{cite web|url=http://www.icytower.mobi/wywiad.html|title=wywiad z twórcami Icy Tower Mobile - Xendex|date=July 29, 2008|first=Piotr|last=Maliszewski|work=ICYTOWER.mobi|publisher=Icy.pl|language=Polish|trans_title=interview with the creators of Icy Tower Mobile - Xendex|accessdate=December 26, 2008}}</ref> | |||
<!-- <ref name='itip'>{{cite web|url=http://itunes.apple.com/app/icy-tower/id401133187?mt=8|title=Icy Tower for iPhone, iPod touch, and iPad on the iTunes App Store|date=November 12, 2010|publisher=itunes.apple.com|accessdate=November 15, 2010}}</ref> --> | |||
<ref name='nds'>{{cite web|url=http://www.freelunchdesign.com/smf/index.php?topic=3026.0|title=I'm porting IT to the DS|date=December 23, 2008|work=Free Lunch Design Forum|accessdate=September 9, 2009}}</ref> | |||
<ref name='psp'>{{cite web|url=http://www.pspsource.de/download.php?view.1412|title=LUA Icy Tower v0.6|date=February 4, 2007|work=Downloads / LUA-Spiele|publisher=PSPSource.de|language=German|accessdate=September 9, 2009}}</ref> | |||
<ref name='interview_kyratzes'>{{cite web|url=http://www.jonas-kyratzes.net/readarticle.php?article_id=17|archiveurl=http://web.archive.org/web/20070107232056/http://www.jonas-kyratzes.net/readarticle.php?article_id=17|archivedate=January 7, 2007|title=Interview with Johan Peitz|date=August 20, 2006|first=Jonas|last=Kyratzes|accessdate=December 30, 2009|quote=Icy Tower ... features the possibility to play it in different ways, you can either aim for score by doing combo jumps, or you can aim for height by rushing towards to top all the time.}}</ref> | |||
<ref name='downloads_forum'>{{cite web|url=http://www.freelunchdesign.com/smf/index.php?topic=1404.0|title=NEWS: Icy Tower climbs the charts|date=February 27, 2006|work=Free Lunch Design Forum|accessdate=December 26, 2008}}</ref> | |||
<ref name='downloads_site'>{{cite web|url=http://download.cnet.com/Icy-Tower/3010-2099_4-11032219.html?tag=mncol|title=Icy Tower specs and Arcade Game specifications|publisher=Download.com|accessdate=September 16, 2009}}</ref> | |||
<ref name='downloads_movie'>{{cite web|url=http://www.youtube.com/watch?v=Lp2Cz4GVA6I|title=Icy Tower Mobile Edition|date=May 30, 2008|publisher=YouTube|author=Handsonmobile|accessdate=December 30, 2009}}</ref> | |||
<ref name='itc_links'>{{cite web|url=http://icytower.freelunchdesign.com/links.php|archiveurl=http://web.archive.org/web/20080201023452/http://icytower.freelunchdesign.com/links.php|archivedate=February 1, 2008|title=Links|publisher=Free Lunch Design|work=Icy Tower Community|accessdate=December 30, 2009}}</ref> | |||
<ref name='list_12'>{{cite web|url=http://www.freelunchdesign.com/icy_scores.php|archiveurl=http://web.archive.org/web/20070506222814/http://www.freelunchdesign.com/icy_scores.php|archivedate=May 6, 2007|title=Icy Tower Highscore List|publisher=Free Lunch Design|accessdate=December 30, 2009}}</ref> | |||
<ref name='about_2003'>{{cite web|url=http://compactiongames.about.com/cs/freeactiongames/a/icyContest.htm|title=Holiday 2003 Icy Tower Contest - Win a copy of Call of Duty|year=2003|publisher=About.com|work=Computer Action Games|accessdate=July 26, 2007}}</ref> | |||
<ref name='about_2004'>{{cite web|url=http://compactiongames.about.com/od/gameindex/a/contest2004.htm|title=2nd Annual Icy Tower Holiday Contest - 2004|year=2004|publisher=About.com|work=Computer Action Games|accessdate=July 26, 2007}}</ref> | |||
<ref name='itnc'>{{cite web|url=http://www.freelunchdesign.com/smf/index.php?topic=1905.0|title=ICY TOWER NATIONS CUP 2006 r.|date=November 22, 2006|work=Free Lunch Design Forum|accessdate=July 26, 2007}}</ref> | |||
<ref name='meeting_cracow'>{{cite web|url=http://www.freelunchdesign.com/smf/index.php?topic=1718.0|title=Icy.pl board users meeting - Cracow, 15.07.06|date=July 14, 2006|work=Free Lunch Design Forum|accessdate=July 26, 2007}}</ref> | |||
<ref name='meeting_warsaw_1'>{{cite web|url=http://www.freelunchdesign.com/smf/index.php?topic=2803.0|title=Icy Tower players meeting - Warsaw, 05.07.08|date=May 18, 2008|work=Free Lunch Design Forum|accessdate=December 26, 2008}}</ref> | |||
<ref name='meeting_warsaw_2'>{{cite web|url=http://www.freelunchdesign.com/smf/index.php?topic=3711.0|title=Icy Tower players meeting - Warsaw, 28.08.10|date=August 26, 2010|work=Free Lunch Design Forum|accessdate=November 26, 2010}}</ref> | |||
<ref name='mods_thread'>{{cite web|url=http://www.freelunchdesign.com/smf/index.php?topic=3214.0|title=Mods for Icy Tower 1.4|date=July 5, 2009|work=Free Lunch Design Forum|accessdate=September 17, 2009}}</ref> | |||
<ref name='readme_characters'>{{cite video game|title=Icy Tower|platform=PC|version=1.4|developer=Free Lunch Design}} ([[README|Readme file]] named "''Icy Tower'' custom characters").</ref> | |||
}} | |||
== External links == | |||
{| class='wikitable' style='text-align: center' | |||
! Website | |||
! style='width: 90px' | Message board | |||
! style='width: 90px' | Resources repository | |||
! style='width: 90px' | ''Icy Tower'' | |||
! style='width: 90px' | ''Icy Tower Mobile'' | |||
! style='width: 90px' | ''Icy Tower Facebook'' | |||
! style='width: 90px' | ''Icy Tower iPhone'' | |||
|- | |||
! [http://www.freelunchdesign.com/ Free Lunch Design] | |||
| [http://www.freelunchdesign.com/smf/] | |||
| [http://itc.freelunchdesign.com/] | |||
| [http://www.freelunchdesign.com/games.php?id=6] | |||
| [http://www.freelunchdesign.com/games.php?id=12] | |||
| | |||
| | |||
|- | |||
! Official website | |||
| | |||
| | |||
| [http://www.icytower.com/] | |||
| [http://www.icytowermobile.com/] | |||
| [http://apps.facebook.com/icytower/] | |||
| [http://itunes.apple.com/app/icy-tower/id401133187?mt=8] | |||
|- | |||
! Official forum | |||
| | |||
| | |||
| [http://www.freelunchdesign.com/smf/index.php?board=25.0] | |||
| [http://www.freelunchdesign.com/smf/index.php?board=21.0] | |||
| [http://www.freelunchdesign.com/smf/index.php?board=23.0] | |||
| [http://www.freelunchdesign.com/smf/index.php?board=21.0] | |||
|} | |||
<!-- in the order of importance --> | |||
<!-- deutsch --> | |||
<!-- francais --> | |||
<!-- ivrit --> | |||
<!-- nihongo --> | |||
<!-- norskbokmal --> | |||
<!-- polski --> | |||
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<!-- suomi --> | |||
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<!-- sorted by transliterated language name, via http://en.wikipedia.org/w/index.php?title=Help:Interlanguage_links&oldid=334047870 --> | |||
<!-- cesky --> | |||
[[Category:Platform games]] | |||
[[Category:Action video games]] | |||
[[Category:Side-scrolling video games]] | |||
[[Category:Freeware games]] | |||
[[Category:2001 video games]] | |||
[[Category:Allegro games]] | |||
[[Category:Windows games]] | |||
[[Category:Flash games]] | |||
[[Category:Java platform games]] | |||
[[Category:Video games developed in Sweden]] | |||
[[Category:Fictional towers]] | |||
[[Category:GameStick Games]] | |||
{{Link FA|pl}} |
Latest revision as of 23:07, 2 November 2013
29 yr old Orthopaedic Surgeon Grippo from Saint-Paul, spends time with interests including model railways, top property developers in singapore developers in singapore and dolls. Finished a cruise ship experience that included passing by Runic Stones and Church. Template:Primary sources
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Icy Tower is a popular freeware computer game by the Swedish game developer Free Lunch Design. This is a platform game that is set in a tower and the player's goal is to climb as high in the tower as possible without falling off the bottom of the screen. The higher the character climbs the faster the tower's floors move downward and hence the more difficult the game becomes. By default, the player controls the character using a keyboard.
Gameplay
The player starts the game on the ground floor of the tower. In order to climb the tower, the player must jump from floor to floor, an action controlled (by default) using the spacebar. The game character can pass through the floors of the tower from below but will land on them when falling from above. Once the player has landed on a floor, he can move across its surface using the arrow keys. By moving across the floor the player builds momentum, and the more momentum a player builds up the higher his next jump will be. The character can also bounce off the vertical walls on the left and right edges of the tower, allowing the player to switch direction while maintaining momentum.
If a player builds enough momentum, he can climb several floors at once in a single jump. Extended sequences of such multi-floor jumps are referred to in the game as combos. A combo ends when a player makes a jump which covers only one floor, falls off a floor and lands on a lower floor, or fails to make a jump within a certain time frame (about 3 seconds).
The floors of the tower begin to move slowly downward once the character reaches floor 5. Every thirty seconds after this initial movement, the downward motion of the floors increases in speed, and the game tells the player to "Hurry up!" Should the player miss a floor and fall off the bottom of the screen, the game will end. The game also ends if the player is standing on a floor and the floor moves off the bottom of the screen.
The goal of the player is to reach the highest possible floor and accumulate the highest possible number of points. Points are awarded based on the highest floor reached in the game as well as for the player's combos.[1]
The tower is of infinite height and it is impossible to reach the top.[1] After the game ends, a replay of the game may be saved for later viewing.
Floors
The horizontal length of each floor depends on the player's progress in the tower, the version of the game, and a random factor. Their arrangement is entirely random. Their appearance changes every 100 floors until floor 1000.
High scores
Icy Tower records players' best results in built-in high score tables. Scores are recorded in several categories including highest score, highest floor, and longest combo. <it_high_score_lists>...</it_high_score_lists>
Players may also publish their accomplishments in online high score lists. Online high score lists may require players to provide replays from their games as evidence for their results. The official Icy Tower list resides on the web server of Free Lunch Design.[2]
<it_kplus>...</it_kplus>
It is also possible to compare performance of two players using the so-called K+ method. The K+ formula is a product of a sum of quotients, where the divisors and dividends represent records of both players in a specific Icy Tower category. For example, the K+ value from Score, Floor and Combo is represented by the expression
where , and stand for the highest score, highest floor, and longest combo, respectively ( and standing for the players being compared). The K+ mechanism is often used in online high score lists for ranking players.
History
1st | 1.0 | Template:Vgrelease new |
---|---|---|
2nd | 1.1 | Template:Vgrelease new |
3rd | 1.2 | Template:Vgrelease new |
4th | 1.2.1 | Template:Vgrelease new |
5th | 1.3 | Template:Vgrelease new |
6th | 1.3.1 | Template:Vgrelease new |
1.3.2 | Template:Vgrelease new | |
7th | ITM | Template:Vgrelease new |
8th | 1.4 | Template:Vgrelease new |
9th | ITFB | Template:Vgrelease new |
10th | ITiP | Template:Vgrelease new |
11th | 1.5 | Template:Vgrelease new |
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Icy Tower was created by a Swedish game developer Free Lunch Design using the C programming language and the Allegro game library.[1] Its designers were inspired by Xjump, a game for the Linux operating system.[3]
<it_version_nomenclature>...</it_version_nomenclature>
The game follows a sequence-based software versioning scheme. Its current version is 1.5. Changes in the minor number denote the entire package of the game being changed, together with its sound and graphic resources. Changes in the release number denote a release of a patch, i.e. a modified executable file purpose of which is to fix software bugs present in previous releases of the game. Patches for Icy Tower are being circulated both inside and outside official game packages.
The makers of Icy Tower maintain contact with its players, and their opinions were being taken into consideration in the course of developing new versions of the game.[4][5] The list of the most significant changes made to it to date includes:
- Records file (1.1)
- An automatically generated and updated binary file that contained data about the player's records at a given time. It could be subsequently submitted to the then official online high score list.Potter or Ceramic Artist Truman Bedell from Rexton, has interests which include ceramics, best property developers in singapore developers in singapore and scrabble. Was especially enthused after visiting Alejandro de Humboldt National Park.
<it_replays>...</it_replays>
Replay files (1.2)- Small binary files that contain the recording of a given Icy Tower game and the nickname of its maker. Replays are less prone to cheating by manually modifying them than were files used to store players' records in Icy Tower 1.1. Replay saving and viewing features were being improved concurrently with the entire program. For example, replays have since been made easier to sign (1.2.1) and rewind (1.3), as well as possible to sort by various criteria (1.3). It has also become possible to view a progress bar of their duration, their maker's nickname and the arrangement of keys pressed during their making when watching them (1.3) and to save them automatically whenever a player beats his personal record (1.4).
- Configurable keyboard settings (1.2)
- The possibility to personalise keyboard keys responsible for the character's movements in the tower. Since Icy Tower 1.3 it is also possible to customise the key pausing the game.
- Shortened floors (1.3)
- This change was introduced in order to make gameplay over the 1000th floor barrier more difficult. In Icy Tower versions prior to 1.3 a sufficiently skilled player was able to casually climb as much as several thousand floors, even at the fastest rate of the downward movement of the screen. This was undesirable, as replays from such games often lasted several minutes or more.
- Removal of the immaterial floors bug (1.3)
- This bug, known as the "ghost floor" bug, was a collision detection glitch that occasionally caused random floors in the tower not to stop the character falling onto them, usually ending the game as a result. It had only been occurring at the highest game speed and caused several players to quit playing altogether. It was the primary reason behind the making of Icy Tower 1.3. Its creators originally only intended to fix the bug in question in it,[6] release the new version as Icy Tower 1.2.2 and distribute it as a patch.[7]
<it_profiles>...</it_profiles>
Player profiles (1.4)- A concept of user accounts (profiles) was introduced in order to help several players play a single instance of the game. A profile contains certain publicly accessible data about the achievements of its owner (his average and best scores in the game, for example), as well as his personal game settings and preferences. The default profile is the so-called guest profile.
- Support for secondary categories (1.4)
- A possibility to manually change default game gravity and speed and default floors length was introduced (this change emulated – to a limited degree – features and options that were previously available for players only by the means of special trainers). Results achieved in the environment modified in such manner do not, however, affect the state of the built-in high score lists, which only register results recorded in default conditions. The categorial scope of the built-in lists was nevertheless expanded; since Icy Tower 1.4 they also register scores in categories formerly considered secondary (such as JS or CC).
- Measures against slowdown (1.4)
- Icy Tower 1.4 estimates the possibility that the player's computer was artificially slowed down and records results of this estimation in replay files. A standalone program named SDbuster (Slowdown Buster) was also created in 2007 to help detect slowed down replays, which calculates the possibility of a given replay being slowed down based on previously remembered differences between replays recorded in normal and reduced speed.
Lesser changes include an audiovisual overhaul of the game (1.4, 1.5), the possibility to choose the default floor type of the game (1.2) and the possibility to create custom game characters (1.2). Additionally, four new combo rewards were introduced, namely Super!, Fantastic!, Splendid! and No way!, and thresholds of combo length for certain rewards were increased (1.2).
Ports
<it_mobile>...</it_mobile>
On March 14, 2007, a press release has been published on the Free Lunch Design website announcing the establishment of a partnership between FLD and mobile game developer Xendex Entertainment regarding the porting of Icy Tower to the mobile environment.[8] The ensuant game named Icy Tower Mobile (ITM)[nb 1] has been released on October 6, 2008. Due to limitations of mobile platforms the game lacks several features present in its PC counterpart, such as publishing replays from games outside the mobile phone or changing default game characters.[9]
<it_online>...</it_online>
On September 24, 2009, a Free Lunch Design game named Icy Tower Facebook (ITFB), developed on the Adobe Flash platform within the development framework of the Facebook social networking website, has been released.[10][nb 2] Icy Tower Facebook allows players to compare their results with results of their friends within the Facebook system. It is also possible for players to personalise their in-game avatars and unlock additional game levels (so-called towers), which correspond to various game styles in the PC version of Icy Tower, by exchanging them for the virtual currency of the game (so-called coins). ITFB lacks the possibility of recording replays.
<it_iphone>...</it_iphone>
On November 2012, an official continuation of Icy Tower named Icy Tower 2 was released. It is available for iOS; and Android. According to the producer estimates on November 23, 2012, a number of downloads of Icy Tower 2 reached a million copies. There also exist unofficial Icy Tower ports for the Nintendo DS[11] and PlayStation Portable[12] video game consoles, made by players.
Reception
Icy Tower ranked high in the "Most Popular" ranking of the "PC games" section in the Download.com software directory website; its average monthly number of downloads was "more than 20,000" in 2006, amounting to over five million Template:As of.[13][14] The total number of Icy Tower downloads was estimated at over 11 million in 2008.[15] In terms of the number of websites devoted to the game, it is most popular in Czech Republic, Germany and Poland.[16] Central European countries are also home to a major portion of top Icy Tower players.[2][17] According to Johan Peitz, the author of the game, the reason behind the popularity of Icy Tower is that it allows players to compete in several different categories, for example in striving for both high floors and high scores.[18]
<it_tournaments>...</it_tournaments>
Online Icy Tower communities allow their members to exchange high scores, replays and comments about the game and its gameplay. Additionally, players frequently compete against themselves in online competitions. Icy Tower tournaments usually consist of a number of rounds, each lasting one or more days. In every round, contestants are required to record one or more replays with a result in a specific category of the game.[19][20][21] Players have also organized live meetings, which took place in Cracow and Warsaw, Poland[22][23][24] and Prague, Czech RepublicPotter or Ceramic Artist Truman Bedell from Rexton, has interests which include ceramics, best property developers in singapore developers in singapore and scrabble. Was especially enthused after visiting Alejandro de Humboldt National Park..
On May 30, 2007, an official Icy Tower website operated by Free Lunch Design was launched, available at icytower.freelunchdesign.com.[nb 3] On June 3, 2009, the day of Icy Tower 1.4 release, an additional, complementary site has been opened at icytower.com.
Add-ons
<it_mods>...</it_mods>
Internal structure of Icy Tower allows for the use of skins through downloading and installation repackaged resource files.[25][nb 4]
<it_characters>...</it_characters>
Since the version 1.2 Icy Tower allows players to create additional custom characters which may replace the three default characters provided in the game package. Making a new character only requires the player to create an image file of a certain structure. It is possible, however, to also create more complex ones, using which will cause the game to modify its soundtrack[26] and colour palettePotter or Ceramic Artist Truman Bedell from Rexton, has interests which include ceramics, best property developers in singapore developers in singapore and scrabble. Was especially enthused after visiting Alejandro de Humboldt National Park..[nb 5]
There also exists an array of tools that assist players in training, changing the game physics or analysing their results.
IT | Name | Features | URL |
---|---|---|---|
1.2.1 | Solid Floor | A modification that causes floors to become completely solid, i.e., possible for the character to infiltrate from neither above nor below. | [1] |
1.3.1 | [2] | ||
1.3.1 | Sparse Floor | A modification that removes odd-numbered floors from the tower. | [3] |
1.3.1 | <it_floor_controller>...</it_floor_controller> Icy Tower Floor Controller
|
A trainer allowing players to change the default length of the floors. Known as ITFC. | [4] |
1.3.1 | Icy Tower Initial Speed Changer | A trainer allowing players to change the default speed of the game. Known as ISC. | [5] |
since 1.2 | Itrcheck | An application that analyses Icy Tower replays and compares results stored in their headers with results implied by their content, i.e. with the recording of the character's actual movements in the tower, thus allowing players to easily recognise replays which have been modified manually. Since Icy Tower 1.4 Itrcheck has been integrated into the executable file of the game. Also known as ITR Checker. | n/a |
since 1.3 | [6] | ||
since 1.4 | [7] | ||
n/a | K+ calculators | Standalone applications offering a graphical user interface in order to allow easy comparison of results of two players using the K+ method. | [8] |
Notes
43 year old Petroleum Engineer Harry from Deep River, usually spends time with hobbies and interests like renting movies, property developers in singapore new condominium and vehicle racing. Constantly enjoys going to destinations like Camino Real de Tierra Adentro.
References
43 year old Petroleum Engineer Harry from Deep River, usually spends time with hobbies and interests like renting movies, property developers in singapore new condominium and vehicle racing. Constantly enjoys going to destinations like Camino Real de Tierra Adentro.
External links
Website | Message board | Resources repository | Icy Tower | Icy Tower Mobile | Icy Tower Facebook | Icy Tower iPhone |
---|---|---|---|---|---|---|
Free Lunch Design | [9] | [10] | [11] | [12] | ||
Official website | [13] | [14] | [15] | [16] | ||
Official forum | [17] | [18] | [19] | [20] |
Real Estate Agent Renaldo Lester from Saint-Jean-Chrysostome, has several hobbies which include leathercrafting, property developers in singapore apartment for sale, this contact form, and crochet. Loves to see new cities and places like Ruins of Loropéni.
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