Strength (mathematical logic): Difference between revisions

From formulasearchengine
Jump to navigation Jump to search
en>Helpful Pixie Bot
m ISBNs (Build KE)
 
en>Addbot
m Bot: Migrating 1 interwiki links, now provided by Wikidata on d:q1989404
 
Line 1: Line 1:
Pack incorporates: ghd Gold Classic styler Protective Plate guard Warmth resistant Glamour era encouraged styler bag Two ghd sectioning clips get the look e book ghd Glamour Restricted Edition ghd Glamour Constrained Version $. AUDGet $. AUD Off to Obtain NOW Uncover out far more ghd Boho Chic Constrained Edition This restricted edition gift set has everything you need to have to build great Boho style. request these. Faulty GHDs usually are not since unconventional possibly you may well sense, all matters deemed Superior hair days have been capable to supply with regards to million hair straighteners within greatest many years or so.
In [[Cooperative game|cooperative game theory]] and [[social choice theory]], the '''Nakamura number''' measures the degree of rationality
of preference aggregation rules (collective decision rules), such as voting rules.
It is an indicator of the extent to which an aggregation rule can yield well-defined choices.
*If the number of alternatives (candidates; options) to choose from is less than this number, then the rule in question will identify "best" alternatives without any problem.
In contrast,
*if the number of alternatives is greater than or equal to this number, the rule will fail to identify "best" alternatives for some pattern of voting (i.e., for some '''profile''' ([[tuple]]) of individual preferences), because a [[voting paradox]] will arise (a ''cycle'' generated such as alternative <math>a</math> socially preferred to alternative <math>b</math>, <math>b</math> to <math>c</math>, and <math>c</math> to <math>a</math>).
The larger the Nakamura number a rule has, the greater the number of alternatives the rule can rationally deal with.
For example, since (except in the case of four individuals (voters)) the Nakamura number of majority rule is three,
the rule can deal with up to two alternatives rationally (without causing a paradox).
The number is named after Kenjiro Nakamura (1947–1979), a Japanese game theorist who proved the above fact
that the rationality of collective choice critically depends on the number of alternatives.<ref>{{cite book|last=Suzuki|first=Mitsuo|year=1981|title=Game theory and social choice: Selected papers of Kenjiro Nakamura|publisher=Keiso Shuppan}} Nakamura received Doctor's degree in Social Engineering in 1975 from Tokyo Institute of Technology.</ref>


Publish a critique Precious silvery Purple Well known Brand In stock. Generate a overview Organization Data About ghdhairstraightenersale. com Location & Performing Several hours SITEMAP Client Services Call Us Track Your Order Assistance Website page and Expertise Foundation Payment & Shipping Payment Strategies Shipping and delivery Manual Estimate Delivery Time Business Guidelines Return Plan Privacy Coverage Phrases of Use Types, regardless of whether you've got packed on a handful of kilos or have shed a couple of.
==Overview==
To introduce a precise definition of the Nakamura number, we give an example of a "game" (underlying the rule in question)
to which a Nakamura number will be assigned.
Suppose the set of individuals consists of individuals 1, 2, 3, 4, and 5. 
Behind majority rule is the following collection of ("decisive") ''coalitions'' (subsets of individuals) having at least three members:
: { {1,2,3}, {1,2,4}, {1,2,5}, {1,3,4}, {1,3,5}, {1,4,5}, {2,3,4}, {2,3,5}, {2,4,5}, {3,4,5}, {1,2,3,4}, {1,2,3,5}, {1,2,4,5}, {1,3,4,5}, {2,3,4,5}, {1,2,3,4,5} }
A Nakamura number can be assigned to such collections, which we call ''simple games''.
More precisely, a '''[[Cooperative_game#Properties_for_Simple_games|simple game]]''' is just an arbitrary collection of coalitions;
the coalitions belonging to the collection are said to be ''winning''; the others ''losing''.
If all the (at least three, in the example above) members of a winning coalition prefer alternative x to alternative y,
then the society (of five individuals, in the example above) will adopt the same ranking (''social preference'').


A great deal of those predatory corporations go right after individuals  [http://tinyurl.com/mdm2hs2 http://tinyurl.com/mdm2hs2] who have reduce than stellar credit score score. A excellent fitting pair of jeans will appear like they have been made for your overall body. The precision is for all those who obtain your deductible by even $. you may possibly abbreviate your aegis by as abundant as 30 %. you will purchase to adjudge aural the arrangement of domiciliary you ambition so you could accord them some recommendations, Action by move directions are provided in get to give you the final style that you can achieve with the support of this GHD IV Mini Ceramic Flat Iron Styler.
The '''Nakamura number''' of a simple game is defined as the minimum number of winning coalitions with empty [[Intersection (set theory)|intersection]].
(By intersecting this number of winning coalitions, one can sometimes obtain an empty set.
But by intersecting less than this number, one can never obtain an empty set.)
The Nakamura number of the simple game above is three, for example,  
since the intersection of any two winning coalitions contains at least one individual
but the intersection of the following three winning coalitions is empty: <math>\{1,2,3\}</math>, <math>\{4,5,1\}</math>, <math>\{2,3,4\}</math>.


A excellent guidebook is for a excellent hairstyle. Obtaining mentioned that, Invest in ghd straightener Pink Thermal and you will also assistance a superior cause as any thermal protection ghd sale rose marketed, a marketing campaign against breast most cancers breakthrough. Its sweet scent system conditions and smooths hair when bettering shine and touch. me signifiant contr&#xF. Nevertheless the large price tag of people irons could be value the regular for the reason that they depart potent and extended last effects towards the hair just after tidying.
'''Nakamura's theorem''' (1979<ref name = nakamura79>{{cite doi | 10.1007/BF01763051}}</ref>) gives the following necessary (also sufficient if the set of alternatives is finite) condition for a simple game to have a nonempty "core" (the set of socially "best" alternatives) for all profiles of individual preferences:
the number of alternatives is less than the Nakamura number of the simple game.
Here, the '''core''' of a simple game with respect to the profile of preferences is the set of all alternatives <math>x</math>
such that there is no alternative <math>y</math>
that every individual in a winning coalition prefers to <math>x</math>; that is, the set of ''maximal'' elements of the social preference.
For the majority game example above, the theorem implies that the core will be empty (no alternative will be deemed "best") for some profile,
if there are three or more alternatives.


le delaware temp&#xE. As these Straighteners have agreeable attributes a single can use specifically frequently to type their hair. Acquire the least expensive priced price tag ranges by way of searching for by indicates of on line to get minimal expense GHD hair straighteners to make wonderful hair silky smooth immediate alongside with bounce making use of residing. Prior to applying them earlier mentioned straight hair, The unique edition established which can be identified in dazzling and entirely colors appears to be like completely brilliant and is also sure to offer off very well about the future couple of months.
Variants of Nakamura's theorem exist that provide a condition for the core to be nonempty
(i) for all profiles of ''acyclic'' preferences;
(ii) for all profiles of ''transitive'' preferences; and
(iii) for all profiles of ''linear orders''.
There is a different kind of variant (Kumabe and Mihara, 2011<ref name=kumabe-m10geb />),
which dispenses with ''acyclicity'', the weak requirement of rationality.
The variant gives a condition for the core to be nonempty for all profiles of preferences that have ''maximal elements''.


  Remember the cleaner iron will make glide through your hair much more smoothly supplying your faster hair styling.<br><br>
For ''ranking'' alternatives, there is a very well known result called "[[Arrow's impossibility theorem]]" in social choice theory,
which points out the difficulty for a group of individuals in ranking three or more alternatives.
For ''choosing'' from a set of alternatives (instead of ''ranking'' them), Nakamura's theorem is more relevant.{{#tag:ref |
Nakamura's ''original'' theorem is directly relevant to the class of ''simple'' preference aggregation rules,
the rules completely described by their family of decisive (winning) coalitions.
(Given an aggregation rule, a coalition <math>S</math> is ''decisive'' if whenever
every individual in <math>S</math> prefers <math>x</math> to <math>y</math>, then so does the society.)
Austen-Smith and Banks (1999),<ref name=austensmith-b99>{{Cite book  | last1 = Austen-Smith | first1 = David | last2 = Banks | first2 = Jeffrey S. | title = [http://books.google.com/books?id=nxXDn3nPxIAC&q=%22nakamura+number%22 Positive political theory I: Collective preference] | year = 1999 | publisher = University of Michigan Press | location = Ann Arbor | isbn = 978-0-472-08721-1 | pages =  }}</ref>
a textbook on social choice theory that emphasizes the role of the Nakamura number,
extends the Nakamura number to the wider (and empirically important) class of ''neutral''
(i.e., the labeling of alternatives does not matter) and
''monotonic'' (if <math>x</math> is socially preferred to <math>y</math>, then increasing the support for <math>x</math> over <math>y</math>
preserves this social preference) aggregation rules (Theorem 3.3), and obtain a theorem (Theorem 3.4) similar to Nakamua's.}}
An interesting question is how large the Nakamura number can be.
It has been shown that for a (finite or) algorithmically ''computable'' simple game that has no ''veto player''
(an individual that belongs to every winning coalition)
to have a Nakamura number greater than three, the game has to be ''non-strong''.<ref name= kumabe-m08scw>{{cite doi| 10.1007/s00355-008-0300-5}}</ref>
This means that there is a ''losing'' (i.e., not winning) coalition whose complement is also losing.
This in turn implies that nonemptyness of the core is assured for a set of three or more alternatives
only if the core may contain several alternatives that cannot be strictly ranked.{{#tag:ref |
There exist monotonic, proper, strong simple games without a veto player
that have an infinite Nakamura number.  A nonprincipal [[ultrafilter]] is an example, which can be used to
define an aggregation rule (social welfare function) satisfying Arrow's conditions
if there are infinitely many individuals.<ref name = kirman-s72>{{cite doi | 10.1016/0022-0531(72)90106-8}}</ref>
A serious drawback of nonprincipal ultrafilters for this purpose is that they are not algorithmically computable.}}


If you loved this article and you would certainly like to obtain additional details regarding [http://tinyurl.com/mdm2hs2 http://tinyurl.com/mdm2hs2] kindly check out the web page.
==Framework==
Let <math>N</math> be a (finite or infinite) nonempty set of ''individuals''.
The subsets of <math>N</math> are called '''coalitions'''.
A '''simple game''' (voting game) is a collection <math>W</math> of coalitions.
(Equivalently, it is a coalitional game that assigns either 1 or 0 to each coalition.)
We assume that <math>W</math> is nonempty and does not contain an empty set.
The coalitions belonging to <math>W</math> are ''winning''; the others are ''losing''.
A simple game <math>W</math> is '''monotonic''' if <math>S \in W</math> and <math>S\subseteq T</math>
imply <math>T \in W</math>. 
It is '''proper''' if <math>S \in W</math> implies <math>N\setminus S \notin W</math>.
It is '''strong''' if <math>S \notin W</math> imples<math>N\setminus S \in W</math>.
A '''veto player''' (vetoer) is an individual that belongs to all winning coalitions.
A simple game is '''nonweak''' if it has no veto player.
It is '''finite''' if there is a finite set (called a ''carrier'') <math>T \subseteq N</math> such that for all coalitions <math>S</math>,
we have <math>S \in W</math> iff <math>S\cap T \in W</math>.
 
Let <math>X</math> be a (finite or infinite) set of ''alternatives'', whose [[cardinal number]] (the number of elements)
<math>\# X</math> is at least two.
A (strict) '''preference''' is an ''asymmetric'' relation <math>\succ</math> on <math>X</math>:
if <math>x \succ y</math> (read "<math>x</math> is preferred to <math>y</math>"),
then <math>y\not \succ x</math>.
We say that a preference <math>\succ</math> is ''acyclic'' (does not contain ''cycles'') if
for any finite number of alternatives <math>x_1, \ldots, x_m</math>,
whenever <math>x_1 \succ x_2</math>, <math>x_2 \succ x_3</math>,…, <math>x_{m-1} \succ x_m</math>,
we have <math>x_m \not\succ x_1</math>.  Note that acyclic relations are asymmetric, hence preferences.
 
A '''profile''' is a list <math>p=(\succ_i^p)_{i \in N}</math> of individual preferences <math>\succ_i^p</math>.
Here <math>x \succ_i^p y</math> means that individual <math>i</math> prefers alternative <math>x</math>
to <math>y</math> at profile <math>p</math>.
 
A ''simple game with ordinal preferences'' is a pair <math>(W, p)</math> consisting
of a simple game <math>W</math> and a profile <math>p</math>.
Given <math>(W, p)</math>, a ''dominance'' (social preference) relation <math>\succ^p_W</math> is defined
on <math>X</math> by <math>x \succ^p_W y</math> if and only if there is a winning coalition <math>S \in W</math>
satisfying <math>x \succ_i^p y</math> for all <math>i \in S</math>.
The '''core''' <math>C(W,p)</math> of <math>(W, p)</math> is the set of alternatives undominated by <math>\succ^p_W</math>
(the set of maximal elements of <math>X</math> with respect to <math>\succ^p_W</math>):
:<math>x \in C(W,p)</math> if and only if there is no <math>y\in X</math> such that <math>y \succ^p_W x</math>.
 
== The Nakamura number: the definition and examples ==
The '''Nakamura number''' <math>\nu(W)</math> of a simple game <math>W</math> is the size (cardinal number)
of the smallest collection of winning coalitions with empty intersection:<ref>The minimum element of the following set exists
since every nonempty set of [[ordinal numbers]] has a least element.</ref>
:<math>\nu(W)=\min\{\# W': W'\subseteq W;  \cap W'=\emptyset \}</math>
if <math>\cap W = \cap_{S \in W} S = \emptyset</math> (no veto player);<ref name = nakamura79 />
otherwise, <math>\nu(W)= +\infty</math> (greater than any cardinal number).
 
it is easy to prove that if <math>W</math> is a simple game without a veto player, then <math>2\le \nu(W)\le \# N</math>.
 
'''Examples''' for finitely many individuals (<math>N=\{1, \ldots, n\}</math>) (see Austen-Smith and Banks (1999), Lemma 3.2<ref name=austensmith-b99 />).
Let <math>W</math> be a simple game that is monotonic and proper.
*If <math>W</math> is strong and without a veto player, then <math>\nu(W)=3</math>.
*If <math>W</math> is the majority game (i.e., a coalition is winning if and only if it consists of more than half of individuals), then <math>\nu(W)=3</math> if <math>n\ne 4</math>; <math>\nu(W)=4</math> if <math>n=4</math>.
*If <math>W</math> is a <math>q</math>-rule (i.e., a coalition is winning if and only if it consists of at least <math>q</math> individuals) with <math>n/2<q<n</math>, then <math>\nu(W)=[n/(n-q)]</math>, where <math>[x]</math> is the smallest integer greater than or equal to <math>x</math>.
 
'''Examples''' for at most countably many individuals (<math>N=\{1, 2, \ldots\}</math>).
Kumabe and Mihara (2008) comprehensively study the restrictions that various properties
(monotonicity, properness, strongness, nonweakness, and finiteness) for simple games
impose on their Nakamura number (the Table "Possible Nakamura Numbers" below summarizes the results). 
In particular, they show that an algorithmically ''computable'' simple
game <ref>See [[Rice%27s_theorem#An_analogue_of_Rice.27s_theorem_for_recursive_sets|a section for Rice's theorem]]
for the definition of a ''computable'' simple game.  In particular, all finite games are computable.</ref>
without a veto player has a Nakamura number greater than 3 only if it is proper and nonstrong.<ref name= kumabe-m08scw />
 
{| class="wikitable"
|+ Possible Nakamura Numbers<ref>Possible Nakamura numbers for computable simple games
are given in each entry, assuming that an empty coalition is losing.
The sixteen types are defined in terms of the four properties: monotonicity, properness, strongness, and nonweakness (lack of a veto player).
For example, the row corresponding to type 1110 indicates that among the monotonic (1), proper (1), strong (1),
weak (0, because not nonweak) computable simple games, finite ones have a Nakamura number
equal to <math>+\infty</math> and infinite ones do not exist.
The row corresponding to type 1101 indicates that any <math>k\ge 3</math> (and no <math>k< 3</math>)
is the Nakamura number of some finite (alternatively, infinite) simple game of this type.
Observe that among nonweak simple games, only types 1101 and 0101 attain a Nakamura number greater than 3.</ref>
|-
! Type
! Finite games
! Infinite games
|-
| 1111
| 3
| 3
|-
| 1110
| +∞
| none
|-
| 1101
| ≥3
| ≥3
|-
| 1100
| +∞
| +∞
|-
| 1011
| 2
| 2
|-
| 1010
| none
| none
|-
| 1001
| 2
| 2
|-
| 1000
| none
| none
|-
| 0111
| 2
| 2
|-
| 0110
| none
| none
|-
| 0101
| ≥2
| ≥2
|-
| 0100
| +∞
| +∞
|-
| 0011
| 2
| 2
|-
| 0010
| none
| none
|-
| 0001
| 2
| 2
|-
| 0000
| none
| none
|}
 
== Nakamura's theorem for acyclic preferences ==
 
'''Nakamura's theorem''' (Nakamura, 1979, Theorems 2.3 and 2.5<ref name = nakamura79 />).
Let <math>W</math> be a simple game.  Then the core <math>C(W,p)</math> is nonempty for all profiles <math>p</math> of acyclic preferences if and only if <math>X</math> is finite and <math>\# X < \nu(W)</math>.
 
'''Remarks'''
 
*Nakamura's theorem is often cited in the following form, without reference to the core (e.g., Austen-Smith and Banks, 1999, Theorem 3.2<ref name=austensmith-b99 />): The dominance relation <math>\succ_W^p</math> is acyclic for all profiles <math>p</math> of acyclic preferences if and only if <math>\# B< \nu(W)</math> for all finite <math>B \subseteq X</math> (Nakamura 1979, Theorem 3.1<ref name = nakamura79 />).
 
*The statement of the theorem remains valid if we replace "for all profiles <math>p</math> of ''acyclic'' preferences" by "for all profiles <math>p</math> of ''negatively transitive'' preferences" or by "for all profiles <math>p</math> of ''linearly ordered'' (i.e., transitive and total) preferences".{{#tag:ref | The "if" direction is obvious while the "only if" direction is stronger than the statement of the theorem given above
(the proof is essentially the same).
These results are often stated in terms of ''weak'' preferences (e.g, Austen-Smith and Banks, 1999, Theorem 3.2<ref name=austensmith-b99 />).
Define the weak preference <math>\succeq</math> by <math>x \succeq y \iff y\not\succ x</math>. 
Then <math>\succ</math> is asymmetric iff <math>\succeq</math> is complete;  <math>\succ</math> is negatively transitive iff <math>\succeq</math> is transitive.
<math>\succ</math> is ''total'' if <math>x\ne y</math> implies <math>x\succ y</math> or <math>y\succ x</math>.}}
 
*The theorem can be extended to <math>\mathcal{B}</math>-simple games.  Here, the collection <math>\mathcal{B}</math> of coalitions is an arbitrary [[Boolean algebra (structure)|Boolean algebra]] of subsets of <math>N</math>, such as the <math>\sigma</math>-algebra of [[Lebesgue measure|Lebesgue measurable]] sets.  A <math>\mathcal{B}</math>-''simple game'' is a subcollection of <math>\mathcal{B}</math>.  Profiles are suitably restricted to measurable ones: a profile <math>p</math> is ''measurable'' if for all <math>x, y \in X</math>, we have <math>\{i: x\succ_i^p y\} \in \mathcal{B}</math>.<ref name=kumabe-m10geb />
 
== A variant of Nakamura's theorem for preferences that may contain cycles ==
In this section, we discard the usual assumption of acyclic preferences.
Instead, we restrict preferences to those having a maximal element on a given ''agenda'' (''opportunity set'' that a group of individuals are confronted with),
a subset of some underlying set of alternatives.
(This weak restriction on preferences might be of some interest from the viewpoint of [[behavioral economics]].)
Accordingly, it is appropriate to think of <math>X</math> as an ''agenda'' here.
An alternative <math>x \in X</math> is a ''maximal'' element with respect to <math>\succ_i^p</math>
(i.e., <math>\succ_i^p</math> has a maximal element <math>x</math>) if there is no <math>y \in X</math> such that <math>y\succ_i^p x</math>.  If a preference is acyclic over the underlying set of alternatives, then it has a maximal element on every ''finite'' subset <math>X</math>.
 
We introduce a strengthening of the core before stating the variant of Nakamura's theorem.
An alternative <math>x</math> can be in the core <math>C(W,p)</math> even if there is a winning coalition of individuals <math>i</math> that are "dissatisfied" with <math>x</math>
(i.e., each <math>i</math> prefers some <math>y_i</math> to <math>x</math>).
The following solution excludes such an <math>x</math>:<ref name=kumabe-m10geb />
:An alternative <math>x\in X</math> is in the '''core''' <math>C^+(W,p)</math> '''without majority dissatisfaction''' if there is no winning coalition <math>S\in W</math> such that for all <math>i \in S</math>, <math>x</math> is ''non-maximal'' (there exists some <math>y_i \in X</math> satisfying <math>y_i \succ_i^p x</math>).
It is easy to prove that <math>C^+(W,p)</math> depends only on the set of maximal elements of each individual and is included in the union of such sets.
Moreover, for each profile <math>p</math>, we have <math>C^+(W,p) \subseteq C(W,p)</math>.
 
'''A variant of Nakamura's theorem''' (Kumabe and Mihara, 2011, Theorem 2<ref name=kumabe-m10geb>{{cite doi | 10.1016/j.geb.2010.06.008}}</ref>).
Let <math>W</math> be a simple game.  Then the following three statements are equivalent:
#<math>\# X < \nu(W)</math>;
#the core <math>C^+(W,p)</math> without majority dissatisfaction is nonempty for all profiles <math>p</math> of preferences that have a maximal element;
#the core <math>C(W,p)</math> is nonempty for all profiles <math>p</math> of preferences that have a maximal element.
 
'''Remarks'''
 
*Unlike Nakamura's original theorem, <math>X</math> being finite is ''not a necessary condition'' for <math>C^+(W,p)</math> or <math>C(W,p)</math> to be nonempty for all profiles <math>p</math>. Even if an agenda <math>X</math> has infinitely many alternatives, there is an element in the cores for appropriate profiles, as long as the inequality <math>\# X < \nu(W)</math> is satisfied.
 
*The statement of the theorem remains valid if we replace "for all profiles <math>p</math> of preferences that have a maximal element" in statements 2 and 3 by "for all profiles <math>p</math> of preferences that have ''exactly one'' maximal element" or "for all profiles <math>p</math> of ''linearly ordered'' preferences that have a maximal element" (Kumabe and Mihara, 2011, Proposition 1).
 
*Like Nakamura's theorem for acyclic preferences, this theorem can be extended to <math>\mathcal{B}</math>-simple games.  The theorem can be extended even further  (1 and 2 are equivalent; they imply 3) to ''collections'' <math>W' \subseteq \mathcal{B}'</math> ''of winning sets'' by extending the notion of the Nakamura number.{{#tag:ref | The framework distinguishes the algebra <math>\mathcal{B}</math> of ''coalitions'' from the larger collection <math>\mathcal{B}'</math> of the sets of individuals to which winning/losing status can be assigned. For example, <math>\mathcal{B}</math> is the algebra of [[recursive sets]] and <math>\mathcal{B}'</math> is the [[Lattice (order)|lattice]] of [[recursively enumerable set]]s (Kumabe and Mihara, 2011, Section 4.2).}}
 
== See also ==
*[[Gibbard-Satterthwaite theorem]]
*[[May's theorem]]
*[[Voting paradox]]
 
==Notes==
<references/>
 
[[Category:Social choice theory]]
[[Category:Voting theory]]
[[Category:Cooperative games]]
[[Category:Economics theorems]]
[[Category:Voting systems]]

Latest revision as of 15:53, 21 March 2013

In cooperative game theory and social choice theory, the Nakamura number measures the degree of rationality of preference aggregation rules (collective decision rules), such as voting rules. It is an indicator of the extent to which an aggregation rule can yield well-defined choices.

  • If the number of alternatives (candidates; options) to choose from is less than this number, then the rule in question will identify "best" alternatives without any problem.

In contrast,

  • if the number of alternatives is greater than or equal to this number, the rule will fail to identify "best" alternatives for some pattern of voting (i.e., for some profile (tuple) of individual preferences), because a voting paradox will arise (a cycle generated such as alternative a socially preferred to alternative b, b to c, and c to a).

The larger the Nakamura number a rule has, the greater the number of alternatives the rule can rationally deal with. For example, since (except in the case of four individuals (voters)) the Nakamura number of majority rule is three, the rule can deal with up to two alternatives rationally (without causing a paradox). The number is named after Kenjiro Nakamura (1947–1979), a Japanese game theorist who proved the above fact that the rationality of collective choice critically depends on the number of alternatives.[1]

Overview

To introduce a precise definition of the Nakamura number, we give an example of a "game" (underlying the rule in question) to which a Nakamura number will be assigned. Suppose the set of individuals consists of individuals 1, 2, 3, 4, and 5. Behind majority rule is the following collection of ("decisive") coalitions (subsets of individuals) having at least three members:

{ {1,2,3}, {1,2,4}, {1,2,5}, {1,3,4}, {1,3,5}, {1,4,5}, {2,3,4}, {2,3,5}, {2,4,5}, {3,4,5}, {1,2,3,4}, {1,2,3,5}, {1,2,4,5}, {1,3,4,5}, {2,3,4,5}, {1,2,3,4,5} }

A Nakamura number can be assigned to such collections, which we call simple games. More precisely, a simple game is just an arbitrary collection of coalitions; the coalitions belonging to the collection are said to be winning; the others losing. If all the (at least three, in the example above) members of a winning coalition prefer alternative x to alternative y, then the society (of five individuals, in the example above) will adopt the same ranking (social preference).

The Nakamura number of a simple game is defined as the minimum number of winning coalitions with empty intersection. (By intersecting this number of winning coalitions, one can sometimes obtain an empty set. But by intersecting less than this number, one can never obtain an empty set.) The Nakamura number of the simple game above is three, for example, since the intersection of any two winning coalitions contains at least one individual but the intersection of the following three winning coalitions is empty: {1,2,3}, {4,5,1}, {2,3,4}.

Nakamura's theorem (1979[2]) gives the following necessary (also sufficient if the set of alternatives is finite) condition for a simple game to have a nonempty "core" (the set of socially "best" alternatives) for all profiles of individual preferences: the number of alternatives is less than the Nakamura number of the simple game. Here, the core of a simple game with respect to the profile of preferences is the set of all alternatives x such that there is no alternative y that every individual in a winning coalition prefers to x; that is, the set of maximal elements of the social preference. For the majority game example above, the theorem implies that the core will be empty (no alternative will be deemed "best") for some profile, if there are three or more alternatives.

Variants of Nakamura's theorem exist that provide a condition for the core to be nonempty (i) for all profiles of acyclic preferences; (ii) for all profiles of transitive preferences; and (iii) for all profiles of linear orders. There is a different kind of variant (Kumabe and Mihara, 2011[3]), which dispenses with acyclicity, the weak requirement of rationality. The variant gives a condition for the core to be nonempty for all profiles of preferences that have maximal elements.

For ranking alternatives, there is a very well known result called "Arrow's impossibility theorem" in social choice theory, which points out the difficulty for a group of individuals in ranking three or more alternatives. For choosing from a set of alternatives (instead of ranking them), Nakamura's theorem is more relevant.[5] An interesting question is how large the Nakamura number can be. It has been shown that for a (finite or) algorithmically computable simple game that has no veto player (an individual that belongs to every winning coalition) to have a Nakamura number greater than three, the game has to be non-strong.[6] This means that there is a losing (i.e., not winning) coalition whose complement is also losing. This in turn implies that nonemptyness of the core is assured for a set of three or more alternatives only if the core may contain several alternatives that cannot be strictly ranked.[8]

Framework

Let N be a (finite or infinite) nonempty set of individuals. The subsets of N are called coalitions. A simple game (voting game) is a collection W of coalitions. (Equivalently, it is a coalitional game that assigns either 1 or 0 to each coalition.) We assume that W is nonempty and does not contain an empty set. The coalitions belonging to W are winning; the others are losing. A simple game W is monotonic if SW and ST imply TW. It is proper if SW implies NSW. It is strong if SW implesNSW. A veto player (vetoer) is an individual that belongs to all winning coalitions. A simple game is nonweak if it has no veto player. It is finite if there is a finite set (called a carrier) TN such that for all coalitions S, we have SW iff STW.

Let X be a (finite or infinite) set of alternatives, whose cardinal number (the number of elements) #X is at least two. A (strict) preference is an asymmetric relation on X: if xy (read "x is preferred to y"), then y⊁x. We say that a preference is acyclic (does not contain cycles) if for any finite number of alternatives x1,,xm, whenever x1x2, x2x3,…, xm1xm, we have xm⊁x1. Note that acyclic relations are asymmetric, hence preferences.

A profile is a list p=(ip)iN of individual preferences ip. Here xipy means that individual i prefers alternative x to y at profile p.

A simple game with ordinal preferences is a pair (W,p) consisting of a simple game W and a profile p. Given (W,p), a dominance (social preference) relation Wp is defined on X by xWpy if and only if there is a winning coalition SW satisfying xipy for all iS. The core C(W,p) of (W,p) is the set of alternatives undominated by Wp (the set of maximal elements of X with respect to Wp):

xC(W,p) if and only if there is no yX such that yWpx.

The Nakamura number: the definition and examples

The Nakamura number ν(W) of a simple game W is the size (cardinal number) of the smallest collection of winning coalitions with empty intersection:[9]

ν(W)=min{#W:WW;W=}

if W=SWS= (no veto player);[2] otherwise, ν(W)=+ (greater than any cardinal number).

it is easy to prove that if W is a simple game without a veto player, then 2ν(W)#N.

Examples for finitely many individuals (N={1,,n}) (see Austen-Smith and Banks (1999), Lemma 3.2[4]). Let W be a simple game that is monotonic and proper.

  • If W is strong and without a veto player, then ν(W)=3.
  • If W is the majority game (i.e., a coalition is winning if and only if it consists of more than half of individuals), then ν(W)=3 if n4; ν(W)=4 if n=4.
  • If W is a q-rule (i.e., a coalition is winning if and only if it consists of at least q individuals) with n/2<q<n, then ν(W)=[n/(nq)], where [x] is the smallest integer greater than or equal to x.

Examples for at most countably many individuals (N={1,2,}). Kumabe and Mihara (2008) comprehensively study the restrictions that various properties (monotonicity, properness, strongness, nonweakness, and finiteness) for simple games impose on their Nakamura number (the Table "Possible Nakamura Numbers" below summarizes the results). In particular, they show that an algorithmically computable simple game [10] without a veto player has a Nakamura number greater than 3 only if it is proper and nonstrong.[6]

Possible Nakamura Numbers[11]
Type Finite games Infinite games
1111 3 3
1110 +∞ none
1101 ≥3 ≥3
1100 +∞ +∞
1011 2 2
1010 none none
1001 2 2
1000 none none
0111 2 2
0110 none none
0101 ≥2 ≥2
0100 +∞ +∞
0011 2 2
0010 none none
0001 2 2
0000 none none

Nakamura's theorem for acyclic preferences

Nakamura's theorem (Nakamura, 1979, Theorems 2.3 and 2.5[2]). Let W be a simple game. Then the core C(W,p) is nonempty for all profiles p of acyclic preferences if and only if X is finite and #X<ν(W).

Remarks

  • Nakamura's theorem is often cited in the following form, without reference to the core (e.g., Austen-Smith and Banks, 1999, Theorem 3.2[4]): The dominance relation Wp is acyclic for all profiles p of acyclic preferences if and only if #B<ν(W) for all finite BX (Nakamura 1979, Theorem 3.1[2]).
  • The statement of the theorem remains valid if we replace "for all profiles p of acyclic preferences" by "for all profiles p of negatively transitive preferences" or by "for all profiles p of linearly ordered (i.e., transitive and total) preferences".[12]

A variant of Nakamura's theorem for preferences that may contain cycles

In this section, we discard the usual assumption of acyclic preferences. Instead, we restrict preferences to those having a maximal element on a given agenda (opportunity set that a group of individuals are confronted with), a subset of some underlying set of alternatives. (This weak restriction on preferences might be of some interest from the viewpoint of behavioral economics.) Accordingly, it is appropriate to think of X as an agenda here. An alternative xX is a maximal element with respect to ip (i.e., ip has a maximal element x) if there is no yX such that yipx. If a preference is acyclic over the underlying set of alternatives, then it has a maximal element on every finite subset X.

We introduce a strengthening of the core before stating the variant of Nakamura's theorem. An alternative x can be in the core C(W,p) even if there is a winning coalition of individuals i that are "dissatisfied" with x (i.e., each i prefers some yi to x). The following solution excludes such an x:[3]

An alternative xX is in the core C+(W,p) without majority dissatisfaction if there is no winning coalition SW such that for all iS, x is non-maximal (there exists some yiX satisfying yiipx).

It is easy to prove that C+(W,p) depends only on the set of maximal elements of each individual and is included in the union of such sets. Moreover, for each profile p, we have C+(W,p)C(W,p).

A variant of Nakamura's theorem (Kumabe and Mihara, 2011, Theorem 2[3]). Let W be a simple game. Then the following three statements are equivalent:

  1. #X<ν(W);
  2. the core C+(W,p) without majority dissatisfaction is nonempty for all profiles p of preferences that have a maximal element;
  3. the core C(W,p) is nonempty for all profiles p of preferences that have a maximal element.

Remarks

  • Unlike Nakamura's original theorem, X being finite is not a necessary condition for C+(W,p) or C(W,p) to be nonempty for all profiles p. Even if an agenda X has infinitely many alternatives, there is an element in the cores for appropriate profiles, as long as the inequality #X<ν(W) is satisfied.
  • The statement of the theorem remains valid if we replace "for all profiles p of preferences that have a maximal element" in statements 2 and 3 by "for all profiles p of preferences that have exactly one maximal element" or "for all profiles p of linearly ordered preferences that have a maximal element" (Kumabe and Mihara, 2011, Proposition 1).
  • Like Nakamura's theorem for acyclic preferences, this theorem can be extended to -simple games. The theorem can be extended even further (1 and 2 are equivalent; they imply 3) to collections W of winning sets by extending the notion of the Nakamura number.[13]

See also

Notes

  1. 20 year-old Real Estate Agent Rusty from Saint-Paul, has hobbies and interests which includes monopoly, property developers in singapore and poker. Will soon undertake a contiki trip that may include going to the Lower Valley of the Omo.

    My blog: http://www.primaboinca.com/view_profile.php?userid=5889534 Nakamura received Doctor's degree in Social Engineering in 1975 from Tokyo Institute of Technology.
  2. 2.0 2.1 2.2 2.3 Template:Cite doi
  3. 3.0 3.1 3.2 3.3 Template:Cite doi
  4. 4.0 4.1 4.2 4.3 20 year-old Real Estate Agent Rusty from Saint-Paul, has hobbies and interests which includes monopoly, property developers in singapore and poker. Will soon undertake a contiki trip that may include going to the Lower Valley of the Omo.

    My blog: http://www.primaboinca.com/view_profile.php?userid=5889534
  5. Nakamura's original theorem is directly relevant to the class of simple preference aggregation rules, the rules completely described by their family of decisive (winning) coalitions. (Given an aggregation rule, a coalition S is decisive if whenever every individual in S prefers x to y, then so does the society.) Austen-Smith and Banks (1999),[4] a textbook on social choice theory that emphasizes the role of the Nakamura number, extends the Nakamura number to the wider (and empirically important) class of neutral (i.e., the labeling of alternatives does not matter) and monotonic (if x is socially preferred to y, then increasing the support for x over y preserves this social preference) aggregation rules (Theorem 3.3), and obtain a theorem (Theorem 3.4) similar to Nakamua's.
  6. 6.0 6.1 Template:Cite doi
  7. Template:Cite doi
  8. There exist monotonic, proper, strong simple games without a veto player that have an infinite Nakamura number. A nonprincipal ultrafilter is an example, which can be used to define an aggregation rule (social welfare function) satisfying Arrow's conditions if there are infinitely many individuals.[7] A serious drawback of nonprincipal ultrafilters for this purpose is that they are not algorithmically computable.
  9. The minimum element of the following set exists since every nonempty set of ordinal numbers has a least element.
  10. See a section for Rice's theorem for the definition of a computable simple game. In particular, all finite games are computable.
  11. Possible Nakamura numbers for computable simple games are given in each entry, assuming that an empty coalition is losing. The sixteen types are defined in terms of the four properties: monotonicity, properness, strongness, and nonweakness (lack of a veto player). For example, the row corresponding to type 1110 indicates that among the monotonic (1), proper (1), strong (1), weak (0, because not nonweak) computable simple games, finite ones have a Nakamura number equal to + and infinite ones do not exist. The row corresponding to type 1101 indicates that any k3 (and no k<3) is the Nakamura number of some finite (alternatively, infinite) simple game of this type. Observe that among nonweak simple games, only types 1101 and 0101 attain a Nakamura number greater than 3.
  12. The "if" direction is obvious while the "only if" direction is stronger than the statement of the theorem given above (the proof is essentially the same). These results are often stated in terms of weak preferences (e.g, Austen-Smith and Banks, 1999, Theorem 3.2[4]). Define the weak preference by xyy⊁x. Then is asymmetric iff is complete; is negatively transitive iff is transitive. is total if xy implies xy or yx.
  13. The framework distinguishes the algebra of coalitions from the larger collection of the sets of individuals to which winning/losing status can be assigned. For example, is the algebra of recursive sets and is the lattice of recursively enumerable sets (Kumabe and Mihara, 2011, Section 4.2).