Richardson extrapolation: Difference between revisions

From formulasearchengine
Jump to navigation Jump to search
No edit summary
→‎Example of Richardson extrapolation: Changed a misstypo on the third formula. It was written as a limit. There is no need to add that, the formula is exact, no need for the limit in the beggining
Line 1: Line 1:
{{About|the concept from combinatorial game theory|the board game Star|Star (board game)|the board game *Star|*Star}}
I�m Barbra from Mawgan studying Architecture. I did my schooling, secured 95% and hope to find someone with same interests in Home automation.<br><br>Take a look at my web page; [http://www.chameleon.startsocialnetwork.org/blogs_post.php?id=50 owl cushion]
In [[combinatorial game theory]], '''star''', written as '''<math>*</math>''' or '''<math>*1</math>''', is the value given to the game where both players have only the option of moving to the [[zero game]]. Star may also be denoted as the [[surreal form]] '''{0|0}'''. This game is an unconditional first-player win.
 
Star, as defined by [[John Horton Conway|John Conway]] in ''[[Winning Ways for your Mathematical Plays]]'', is a value, but not a [[number]] in the traditional sense. Star is not zero, but neither [[positive number|positive]] nor [[negative number|negative]], and is therefore said to be ''fuzzy'' and ''confused with'' (a fourth alternative that means neither "less than", "equal to", nor "greater than") 0. It is less than all positive [[rational number]]s, and greater than all negative rationals. Since the rationals are [[Dense set|dense]] in the [[real number|reals]], this also makes * greater than any negative real, and less than any positive real.  
 
Games other than {0 | 0} may have value *. For example, the game <math>*2 + *3</math>, where the values are [[nimbers]], has value * despite each player having more options than simply moving to 0.
 
==Why * ≠ 0==
A [[combinatorial game]] has a positive and negative player; which player moves first is left ambiguous. The combinatorial game&nbsp;[[zero (game)|0]], or '''{&nbsp;|&nbsp;}''', leaves no options and is a second-player win. Likewise, a combinatorial game is won (assuming optimal play) by the second player [[if and only if]] its value is&nbsp;0. Therefore, a game of value&nbsp;*, which is a first-player win, is neither positive nor negative. However, * is not the only possible value for a first-player win game (see [[nimber]]s).
 
Star does have the property that *&nbsp;+&nbsp;*&nbsp;=&nbsp;0, because the [[sum of combinatorial games|sum]] of two value-* games is the zero game; the first-player's only move is to the game&nbsp;*, which the second-player will win.
 
==Example of a value-* game==
[[Nim]], with one pile and one piece, has value *. The first player will remove the piece, and the second player will lose. A single-pile Nim game with one pile of ''n'' pieces (also a first-player win) is defined to have value ''*n''. The numbers ''*z'' for [[integer]]s ''z'' form an infinite [[field (mathematics)|field]] of [[Characteristic (algebra)|characteristic]] 2, when addition is defined in the context of combinatorial games and multiplication is given a more complex definition.
 
==See also==
* [[Nimber]]s
* [[Surreal number]]s
==References==
*[[John Horton Conway|Conway, J. H.]], ''[[On Numbers and Games]],'' [[Academic Press]] Inc. (London) Ltd., 1976
 
{{DEFAULTSORT:Star (Game)}}
[[Category:Combinatorial game theory]]

Revision as of 04:13, 13 February 2014

I�m Barbra from Mawgan studying Architecture. I did my schooling, secured 95% and hope to find someone with same interests in Home automation.

Take a look at my web page; owl cushion