Loop algebra: Difference between revisions

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{{for|cross-sections in architecture and engineering|Multiview orthographic projection#Cross-section}}
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{{unreferenced|date=August 2012}}
{{Views}}
In [[geometry]], a '''cross section''' is the [[intersection (set theory)|intersection]] of a figure in a 2-dimensional space with a line, or of a body in a 3-dimensional space with a [[Plane_(geometry)|plane]], etc. When cutting an object into slices, one gets many parallel cross sections.
 
[[Cavalieri's principle]] states that solids with corresponding cross sections of equal areas have equal volumes.
 
The cross-sectional area (<math>A'</math>) of an object when viewed from a particular angle is the total area of the orthographic projection of the object from that angle. For example, a cylinder of height ''h'' and radius ''r'' has <math>A' = \pi r^2</math> when viewed along its central axis, and <math>A' = 2 rh</math> when viewed from an orthogonal direction. A sphere of radius ''r'' has <math>A' = \pi r^2</math> when viewed from any angle. More generically, <math>A'</math> can be calculated by evaluating the following surface integral:
 
: <math> A' = \iint \limits_\mathrm{top}  d\mathbf{A}  \cdot  \mathbf{\hat{r}}, </math>
 
where <math>\mathbf{\hat{r}}</math> is the unit vector pointing along the viewing direction toward the viewer, <math>d\mathbf{A}</math> is a surface element with an outward-pointing normal, and the integral is taken only over the top-most surface, that part of the surface that is "visible" from the perspective of the viewer. For a [[convex body]], each ray through the object from the viewer's perspective crosses just two surfaces. For such objects, the integral may be taken over the entire surface (<math>A</math>) by taking the absolute value of the integrand (so that the "top" and "bottom" of the object do not subtract away, as would be required by the [[Divergence Theorem]] applied to the constant vector field <math>\mathbf{\hat{r}}</math>) and dividing by two:
 
: <math> A' = \frac{1}{2} \iint \limits_A  | d\mathbf{A}  \cdot  \mathbf{\hat{r}}| </math>
 
==See also==
{{commons category|Cross sections}}
* [[Descriptive geometry]]
* [[Exploded view drawing]]
* [[Graphical projection]]
* [[Plans (drawings)]]
 
[[Category:Infographics]]
[[Category:Elementary geometry]]
[[Category:Technical drawing]]
[[Category:Methods of representation]]
 
 
{{elementary-geometry-stub}}

Latest revision as of 14:10, 5 May 2014

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