Coulomb gap: Difference between revisions
en>Cydebot m Robot - Moving category Fundamental physics concepts to Category:Concepts in physics per CFD at Wikipedia:Categories for discussion/Log/2012 July 12. |
en>Dthomsen8 m clean up, typo(s) fixed: i.e, → i.e., using AWB |
||
Line 1: | Line 1: | ||
{{Main|Cribbage}} | |||
Some '''cribbage statistics''' are | |||
==Distinct hands== | |||
* There are 12,994,800 possible hands in Cribbage: 52 choose 4 for the hand, and any one of the 48 left as the starter card. | |||
<math>{52 \choose 4} \times 48 = 12,994,800</math> | |||
*Another, and perhaps more intuitive way of looking at it, is to say that there are 52 choose 5 different 5-card hands, and any one of those 5 could be the turn-up, or starter card. <br>Therefore the calculation becomes: | |||
<math>{52 \choose 5} \times 5 = 12,994,800</math> | |||
* 1,009,008 (approximately 7.8%) of these score zero points,<ref name="lumetta">{{cite web | |||
|url= http://www.crhc.uiuc.edu/~steve/humor/cribbage.html | |||
|title= Amusing Cribbage Facts | |||
|accessdate= 2008-03-03 | |||
|author= Steven S. Lumetta | |||
|date= 2007-05-15 | |||
}}</ref> or 1,022,208 if the hand is the crib. | |||
* Not accounting for suit, there are 14715 unique hands.<ref name="wood">{{cite web | |||
|url= http://washwithcare.com/coding/cardgames/cribbagehands | |||
|title= All Possible Cribbage Hands | |||
|accessdate= 2008-08-05 | |||
|author= Tim Wood | |||
|date= 2008-08-05 | |||
}}{{Dead link|date=June 2013}}</ref> | |||
==Maximum scores== | |||
* The highest score for one hand is 29: 555J in hand with the starter 5 of the same suit as the Jack (8 points for four J-5 combinations, 8 points for four 5-5-5 combinations, 12 points for pairs of 5s and one for his nob). | |||
* The second highest score is 28 (hand and starter together comprise any ten-point card plus all four 5s, apart from the 29-point hand above). | |||
* The third highest score is 24 (A7777, 33339, 36666, 44447, 44556, 44566, 45566, 67788 or 77889). | |||
* The highest score as a dealer from the hand and crib is 53. The starter must be a 5, the hand must be J555, with the Jack suit matching the starter (score 29), and the crib must be 4466 (score 24), or vice versa. | |||
* The highest number of points possible (excluding pegging points) in one round is 77. The dealer must score 53, the opponent must then have the other 4466 making another 24 point hand for a total of 77. | |||
* The highest number of points from a hand that has a potential to be a "19 hand" is 15. It is a crib hand of one suit, 46J and another ten card, with a 5 of that suit cut up. The points are 15 for 6, a run for 9, nobs for 10, and a flush for 15. Any of the following cards in an unlike suit yields a "19 hand"; 2,3,7,8,and an unpaired ten card. | |||
* The most points that can be pegged by playing one card is 15, by completing a double pair royal on the last card and making the count 15: 12 for double pair royal, 2 for the 15, and 1 for the last card. This can happen in two ways in a two-player game. Either the dealer must have two ten-value cards and two 2s, and the non-dealer must have one ten-value card and 722, in which case the play must go: 10-10-10-go; 7-2-2-2-2. For example: | |||
{| class="wikitable" style="float:left" | |||
|- style="background-color: #9f9;" | |||
!Alice<br />(dealer) | |||
|{{card|spade|10|50px}}{{card|diamond|7|50px}}{{card|diamond|2|50px}}{{card|club|2|50px}} | |||
|- style="background-color: #ff9;" | |||
!Bob | |||
|{{card|spade|2|50px}}{{card|heart|J|50px}}{{card|heart|2|50px}}{{card|club|Q|50px}} | |||
|} | |||
{| class="wikitable" style="float:left" | |||
!Player | |||
!Card | |||
!Cumulative | |||
!Score | |||
!Announced | |||
|- style="background-color: #ff9;" | |||
|'''Bob'''||{{card|heart|J|30px}}||10||||"ten" | |||
|- style="background-color: #9f9;" | |||
|'''Alice'''||{{card|spade|10|30px}}||20||||"twenty" | |||
|- style="background-color: #ff9;" | |||
|'''Bob'''||{{card|club|Q|30px}}||30||3 points (run)||"thirty" | |||
|- style="background-color: #9f9;" | |||
|'''Alice'''||||||1 point to Bob (30 for one)||"go" | |||
|- style="background-color: #9f9; border-top: solid black 3px;" | |||
|'''Alice'''||{{card|diamond|7|30px}}||7||||"seven" | |||
|- style="background-color: #ff9;" | |||
|'''Bob'''||{{card|heart|2|30px}}||9||||"nine" | |||
|- style="background-color: #9f9;" | |||
|'''Alice'''||{{card|diamond|2|30px}}||11||2 points||"eleven for two" | |||
|- style="background-color: #ff9;" | |||
|'''Bob'''||{{card|spade|2|30px}}||13||6 points||"thirteen for six" | |||
|- style="background-color: #9f9;" | |||
|'''Alice'''||{{card|club|2|30px}}||15||15 points (double pair royal,<br />fifteen, last card)||"fifteen for fifteen" | |||
|} | |||
<br clear="left" /> | |||
*Alternatively, the players can each have two deuces, with one also holding A-4 and the other two aces. Then play might go 4-A-A-A-2-2-2-2. | |||
*The maximum number of points that can be scored in a single deal by the dealer in a two player game is 78 (pegging + hand + crib):<br/>Non-dealer is dealt 3 3 4 4 5 J and Dealer is dealt 3 3 4 4 5 5. Non-dealer discards J 5 to the crib (as ill-advised as this may be). Dealer discards 5 5 to the crib. Note that the J is suited to the remaining 5. The remaining 5 is cut.<br/>Play is 3 3 3 3 4 4 4 4 go. The dealer scores 29 total peg points.<br/>The dealer's hand is 3 3 4 4 5 = 20<br/>The dealer's crib is J(nobs) 5 5 5 5 = 29<br/>The total score for the dealer is 29 + 20 + 29 = 78.<br/>Note that the correct play for both players is to keep 3 3 4 5 worth 10 points and discarding J 4 & 4 5 to the crib respectively, meaning in reality, this hand would never take place. A more realistic hand would be both players being dealt 3 3 4 4 J J with both discarding J J and a 5 cut. In this case, with pegging as described above, the total score would be 20 (hand) + 21 (crib) + 29 (pegging) = 70 points. | |||
*The maximum number of points that can be scored in a single deal by the non-dealer in a two player game is 48 (pegging + hand), with the following example :<br/>Non-dealer is dealt 5 5 4 4 crib crib and Dealer is dealt 4 4 5 9 crib crib. Cut card is a 6. <br/>Play is 5 5 5 4 4 4 4, with the Non-dealer pegging 24. The Non-dealer scores 24 in the hand for a total of 48 points.<br/> Combining this hand with the highest dealer hand, a standard 121 point game can be completed in just two deals. | |||
*The highest known score in a single deal for both players in a two-player game is 105. For example, non-dealer holds 4 4 5 5, dealer holds 4 4 5 6, the crib holds 7 7 8 8, and the cut is a 6. Play is 5 5 5 4 4 4 4 6. Non-dealer pegs 8+2+14=24; dealer pegs 2+6+1=9. Non-dealer's hand, dealer's hand, and the crib score 24 each. | |||
==Minimum scores== | |||
* The dealer in two-player, 6-card cribbage will always peg at least one point during the play (the pegging round), unless the opponent wins the game before the pegging is finished. If non-dealer is able to play at each turn then dealer must score at least one for "last"; if not, then dealer scores at least one for "go". | |||
* While 19 is generally recognized as "the impossible hand", meaning that there is no combination of 5 cards that will produce a score of 19 points, scores of 25, 26, 27, and greater than 29 are also impossible in-hand point totals.<ref name="lumetta" /> Sometimes if a player scores 0 points in their hand they will claim they have a "19-point hand."<ref>{{cite web | |||
|url= http://mathworld.wolfram.com/Cribbage.html | |||
|title= Cribbage | |||
|accessdate= 2008-03-02 | |||
|last= Weisstein | |||
|first= Eric W. | |||
|publisher= [[MathWorld]] | |||
|quote= All scores from 0 to 29 are possible, with the exception of 19, 25, 26, and 27. For this reason, hand scoring zero points is sometimes humorously referred to as a "19-point" hand. | |||
}}</ref> | |||
===Minimum while holding a five=== | |||
If a player holds a 5 in their hand, that player is guaranteed at least two points, as shown below: | |||
A 0-point hand must have five distinct cards without forming a run or a fifteen combination. If such a hand includes a 5, it cannot hold any face cards. It also cannot include both an A and a 9; both a 2 and an 8; both a 3 and a 7; or both a 4 and a 6. Since four more cards are needed, exactly one must be taken from each of those sets. Let us run through the possible choices: | |||
*If the hand includes a 9, it cannot hold a 6, so it must hold a 4. Having both a 4 and a 9, it cannot hold a 2, so it must hold an 8. Holding both a 4 and an 8, it cannot hold a 3, so it must hold a 7. But now the hand includes a 7-8 fifteen, which is a contradiction. | |||
*Therefore the hand must include an A. If the hand includes a 7, it now cannot contain an 8, as that would form a 7-8 fifteen. However it cannot hold a 2, as that would form a 7-5-2-A fifteen. This is a contradiction. | |||
*Therefore the hand must include a 3. Either a 2 or a 4 would complete a run, so the hand must therefore include a 6 and an 8. But this now forms an 8-6-A fifteen, which is a contradiction. | |||
Therefore every set of 5 cards including a 5 has a pair, a run, or a fifteen, and thus at least two points. | |||
It is also true that holding both a 2 and a 3, or an A and a 4 (pairs of cards adding up to five) also guarantees a non-zero score: | |||
*If a hand includes both a 2 and a 3 and is to score 0 points, it cannot have a face card, an A, a 4, or a 5. This requires three cards from the 6, 7, 8, and 9, and any such selection will include a fifteen. | |||
*If a hand includes both an A and a 4 and is to score 0 points, it cannot have a face card or a 5. It also cannot have both a 2 and a 3; both a 6 and a 9; or both a 7 and an 8. If the hand includes a 2, it cannot have a 9 (9-4-2 fifteen). Thus it must have a 6. It then cannot have an 8 (8-4-2-A fifteen) or a 7 (7-6-2 fifteen). If, however, the hand includes a 3, it cannot include an 8 (8-4-3 fifteen) or a 7 (7-4-3-A fifteen). These are all contradictions, so every hand containing both an A and a 4 scores at least two points. | |||
==Odds== | |||
* The odds of getting a 28 hand in a two-player game are 1 in 15,028. | |||
* The odds of getting a perfect 29 hand in a two-player game are 1 in 216,580.<ref name="corner">{{cite web | |||
|url= http://cribbagecorner.com/facts/perfect | |||
|title= Perfect cribbage hand odds | |||
|accessdate= 2008-05-05 | |||
|author= Cribbage Corner | |||
|date= 2008-05-05 | |||
}}</ref> | |||
* The odds of getting a perfect 29 hand in a three- or four-player game are 1 in 649,740. | |||
<br /> | |||
Scoring Breakdown<ref name="lumetta" /> | |||
{| class="wikitable" style="border:1px; background-color:#fffff" align=center cellpadding="7" | |||
|-align="center" bgcolor="#ffffff" | |||
!width="35"|Score | |||
!width="170"|Number of hands<br />(out of 12,994,800) | |||
!width="120"|Percentage of hands | |||
!width="140"|Percentage of hands at least as high | |||
|- | |||
| 0 || 1009008 || 7.7647 || 100 | |||
|- | |||
| 1 || 99792 || 0.7679 || 92.2353 | |||
|- | |||
| 2 || 2813796 || 21.6532 || 91.4674 | |||
|- | |||
| 3 || 505008 || 3.8862 || 69.8142 | |||
|- | |||
| 4 || 2855676 || 21.9755 || 65.928 | |||
|- | |||
| 5 || 697508 || 5.3676 || 43.9525 | |||
|- | |||
| 6 || 1800268 || 13.8538 || 38.5849 | |||
|- | |||
| 7 || 751324 || 5.7817 || 24.7311 | |||
|- | |||
| 8 || 1137236 || 8.7515 || 18.9494 | |||
|- | |||
| 9 || 361224 || 2.7798 || 10.1979 | |||
|- | |||
| 10 || 388740 || 2.9915 || 7.4181 | |||
|- | |||
| 11 || 51680 || 0.3977 || 4.4266 | |||
|- | |||
| 12 || 317340 || 2.4421 || 4.0289 | |||
|- | |||
| 13 || 19656 || 0.1513 || 1.5868 | |||
|- | |||
| 14 || 90100 || 0.6934 || 1.4355 | |||
|- | |||
| 15 || 9168 || 0.0706 || 0.7421 | |||
|- | |||
| 16 || 58248 || 0.4482 || 0.6715 | |||
|- | |||
| 17 || 11196 || 0.0862 || 0.2233 | |||
|- | |||
| 18 || 2708 || 0.0208 || 0.1371 | |||
|- | |||
| 19 || 0 || 0 || 0.1163 | |||
|- | |||
| 20 || 8068 || 0.0621 || 0.1163 | |||
|- | |||
| 21 || 2496 || 0.0192 || 0.0542 | |||
|- | |||
| 22 || 444 || 0.0034 || 0.0350 | |||
|- | |||
| 23 || 356 || 0.0027 || 0.0316 | |||
|- | |||
| 24 || 3680 || 0.0283 || 0.0289 | |||
|- | |||
| 25 || 0 || 0 || 0.0006 | |||
|- | |||
| 26 || 0 || 0 || 0.0006 | |||
|- | |||
| 27 || 0 || 0 || 0.0006 | |||
|- | |||
| 28 || 76 || 0.0006 || 0.0006 | |||
|- | |||
| 29 || 4 || 0.00003 || 0.00003 | |||
|} | |||
* [[Mean]] = 4.7692 | |||
* [[Standard deviation]] = 3.1254 | |||
* [[Skewness]] = 0.9039 | |||
* [[Excess kurtosis]] = 1.4599 | |||
Note that these statistics do not reflect frequency of occurrence in 5 or 6-card play. For 6-card play the mean for non-dealer is 7.8580 with standard deviation 3.7996, and for dealer is 7.7981 and 3.9082 respectively. The means are higher because the player can choose those four cards that maximize their point holdings. For 5-card play the mean is about 5.4. | |||
Slightly different scoring rules apply in the crib - only 5-point flushes are counted, in other words you need to flush all cards including the turn-up and not just the cards in the crib. Because of this, a slightly different distribution is observed: | |||
Scoring Breakdown (crib/box hands only) | |||
{| class="wikitable" style="border:1px; background-color:#fffff" align=center cellpadding="7" | |||
|-align="center" bgcolor="#ffffff" | |||
!width="35"|Score | |||
!width="170"|Number of hands (+/- change from non-crib distribution)<br />(out of 12,994,800) | |||
!width="120"|Percentage of hands | |||
!width="140"|Percentage of hands at least as high | |||
|- | |||
| 0 || 1022208 (+13200) || 7.8663 || 100 | |||
|- | |||
| 1 || 99792 (0) || 0.7679 || 92.1337 | |||
|- | |||
| 2 || 2839800 (+26004) || 21.8534 || 91.3658 | |||
|- | |||
| 3 || 508908 (+3900) || 3.9162 || 69.5124 | |||
|- | |||
| 4 || 2868960 (+13284) || 22.0778 || 65.5962 | |||
|- | |||
| 5 || 703496 (+5988) || 5.4137 || 43.5184 | |||
|- | |||
| 6 || 1787176 (-13092) || 13.7530 || 38.1047 | |||
|- | |||
| 7 || 755320 (+3996) || 5.8125 || 24.3517 | |||
|- | |||
| 8 || 1118336 (-18900) || 8.6060 || 18.5393 | |||
|- | |||
| 9 || 358368 (-2856) || 2.7578 || 9.9332 | |||
|- | |||
| 10 || 378240 (-10500) || 2.9107 || 7.1755 | |||
|- | |||
| 11 || 43880 (-7800) || 0.3377 || 4.2648 | |||
|- | |||
| 12 || 310956 (-6384) || 2.3929 || 3.9271 | |||
|- | |||
| 13 || 16548 (-3108) || 0.1273 || 1.5342 | |||
|- | |||
| 14 || 88132 (-1968) || 0.6782 || 1.4068 | |||
|- | |||
| 15 || 9072 (-96) || 0.0698 || 0.7286 | |||
|- | |||
| 16 || 57288 (-960) || 0.4409 || 0.6588 | |||
|- | |||
| 17 || 11196 (0) || 0.0862 || 0.2179 | |||
|- | |||
| 18 || 2264 (-444) || 0.0174 || 0.1318 | |||
|- | |||
| 19 || 0 (0) || 0 || 0.1144 | |||
|- | |||
| 20 || 7828 (-240) || 0.0602 || 0.1144 | |||
|- | |||
| 21 || 2472 (-24) || 0.0190 || 0.0541 | |||
|- | |||
| 22 || 444 (0) || 0.0034 || 0.0351 | |||
|- | |||
| 23 || 356 (0) || 0.0027 || 0.0317 | |||
|- | |||
| 24 || 3680 (0) || 0.0283 || 0.0289 | |||
|- | |||
| 25 || 0 (0) || 0 || 0.0006 | |||
|- | |||
| 26 || 0 (0) || 0 || 0.0006 | |||
|- | |||
| 27 || 0 (0) || 0 || 0.0006 | |||
|- | |||
| 28 || 76 (0) || 0.0006 || 0.0006 | |||
|- | |||
| 29 || 4 (0) || 0.00003 || 0.00003 | |||
|} | |||
* [[Mean]] = 4.7348 | |||
As above, these statistics do not reflect the true distributions in 5 or 6 card play, since both the dealer and non-dealer will discard tactically in order to maximise or minimise the possible score in the crib/box. | |||
==Point scoring== | |||
* In a 2-person game, non-dealer can theoretically score the first 18 points on a deal: the first 7 cards played are in the order 2,A,3,5,4,7,6, and dealer's last card is 4 or larger for "go". Non-dealer scores for runs of 3, 5, and 7, plus 2 for fifteen and one for "go". Dealer would get 1 point for last. | |||
* In a 2-person game, dealer can theoretically shutout his opponent while scoring 55 points. Play would proceed as shown: | |||
{| class="wikitable" style="text-align:center;" | |||
|- style="background: #55ddff;" | |||
|rowspan=2|Alice||holds 9TQK||style="background: #ffffff" rowspan=4|cut<br>card<br>4||T||Q||9||K||rowspan=2|Hand: 9TQK + 4 for '''0'''||rowspan=2|Total: 0 | |||
|- style="background: #55ddff;" | |||
|discards 56||10||25||9||25 | |||
|- style="background: #ffebad;" | |||
|rowspan=2|Bob||holds 5566||5||6||6||5||Hand: 5566 + 4 for '''24'''||rowspan=2|Total: 55 | |||
|- style="background: #ffebad;" | |||
|discards 56||15 for '''2'''||31 for '''2'''||15 for '''2'''||30; '''1''' for last||Crib: 5566 + 4 for '''24''' | |||
|} | |||
*Combining the two above facts, it is mathematically possible to take a 73-1 lead without any rule violation. | |||
Note that both hands involve incredibly poor strategic decisions and it is virtually certain they would never occur in actual play. | |||
==Card combinations== | |||
* A hand of four aces (AAAA) is the only combination of cards wherein no flip card will add points to its score. | |||
* There are 71 distinct combinations of card values that add to 15: | |||
{| class="wikitable" | |||
!Two<br />cards | |||
!colspan="3"|Three<br />cards | |||
!colspan="4"|Four cards | |||
!colspan="4"|Five cards | |||
|- style="vertical-align: top; font-family: monospace" | |||
|'''X'''5<br />96<br />87 | |||
|style="border-right: none;"|'''X'''4A<br />'''X'''32<br />95A<br />942<br />933 | |||
|style="border-left: none; border-right: none;"|86A<br />852<br />843<br />77A<br />762 | |||
|style="border-left: none;"|753<br />744<br />663<br />654<br />555 | |||
|style="border-right: none;"|'''X'''3AA<br />'''X'''22A<br />94AA<br />932A<br />9222<br />85AA | |||
|style="border-left: none; border-right: none;"|842A<br />833A<br />8322<br />76AA<br />752A<br />743A | |||
|style="border-left: none; border-right: none;"|7422<br />7332<br />662A<br />653A<br />6522<br />644A | |||
|style="border-left: none;"|6432<br />6333<br />554A<br />5532<br />5442<br />5433<br />4443 | |||
|style="border-right: none;"|'''X'''2AAA<br />93AAA<br />922AA<br />84AAA<br />832AA<br />8222A<br />75AAA | |||
|style="border-left: none; border-right: none;"|742AA<br />733AA<br />7322A<br />72222<br />66AAA<br />652AA<br />643AA | |||
|style="border-left: none; border-right: none;"|6422A<br />6332A<br />63222<br />553AA<br />5522A<br />544AA<br />5432A | |||
|style="border-left: none;"|54222<br />5333A<br />53322<br />4442A<br />4433A<br />44322<br />43332 | |||
|- | |||
!colspan="12"|Note: "<tt>X</tt>" indicates a card scoring ten: 10, J, Q or K | |||
|} | |||
==See also== | |||
*[[Cribbage (rules)]] | |||
*[[Cribbage (strategy)]] | |||
==References== | |||
{{reflist}} | |||
[[Category:Cribbage]] |
Latest revision as of 20:32, 21 September 2013
Mining Engineer (Excluding Oil ) Truman from Alma, loves to spend time knotting, largest property developers in singapore developers in singapore and stamp collecting. Recently had a family visit to Urnes Stave Church.
Some cribbage statistics are
Distinct hands
- There are 12,994,800 possible hands in Cribbage: 52 choose 4 for the hand, and any one of the 48 left as the starter card.
- Another, and perhaps more intuitive way of looking at it, is to say that there are 52 choose 5 different 5-card hands, and any one of those 5 could be the turn-up, or starter card.
Therefore the calculation becomes:
- 1,009,008 (approximately 7.8%) of these score zero points,[1] or 1,022,208 if the hand is the crib.
- Not accounting for suit, there are 14715 unique hands.[2]
Maximum scores
- The highest score for one hand is 29: 555J in hand with the starter 5 of the same suit as the Jack (8 points for four J-5 combinations, 8 points for four 5-5-5 combinations, 12 points for pairs of 5s and one for his nob).
- The second highest score is 28 (hand and starter together comprise any ten-point card plus all four 5s, apart from the 29-point hand above).
- The third highest score is 24 (A7777, 33339, 36666, 44447, 44556, 44566, 45566, 67788 or 77889).
- The highest score as a dealer from the hand and crib is 53. The starter must be a 5, the hand must be J555, with the Jack suit matching the starter (score 29), and the crib must be 4466 (score 24), or vice versa.
- The highest number of points possible (excluding pegging points) in one round is 77. The dealer must score 53, the opponent must then have the other 4466 making another 24 point hand for a total of 77.
- The highest number of points from a hand that has a potential to be a "19 hand" is 15. It is a crib hand of one suit, 46J and another ten card, with a 5 of that suit cut up. The points are 15 for 6, a run for 9, nobs for 10, and a flush for 15. Any of the following cards in an unlike suit yields a "19 hand"; 2,3,7,8,and an unpaired ten card.
- The most points that can be pegged by playing one card is 15, by completing a double pair royal on the last card and making the count 15: 12 for double pair royal, 2 for the 15, and 1 for the last card. This can happen in two ways in a two-player game. Either the dealer must have two ten-value cards and two 2s, and the non-dealer must have one ten-value card and 722, in which case the play must go: 10-10-10-go; 7-2-2-2-2. For example:
Alice (dealer) |
Template:CardTemplate:CardTemplate:CardTemplate:Card |
---|---|
Bob | Template:CardTemplate:CardTemplate:CardTemplate:Card |
Player | Card | Cumulative | Score | Announced |
---|---|---|---|---|
Bob | Template:Card | 10 | "ten" | |
Alice | Template:Card | 20 | "twenty" | |
Bob | Template:Card | 30 | 3 points (run) | "thirty" |
Alice | 1 point to Bob (30 for one) | "go" | ||
Alice | Template:Card | 7 | "seven" | |
Bob | Template:Card | 9 | "nine" | |
Alice | Template:Card | 11 | 2 points | "eleven for two" |
Bob | Template:Card | 13 | 6 points | "thirteen for six" |
Alice | Template:Card | 15 | 15 points (double pair royal, fifteen, last card) |
"fifteen for fifteen" |
- Alternatively, the players can each have two deuces, with one also holding A-4 and the other two aces. Then play might go 4-A-A-A-2-2-2-2.
- The maximum number of points that can be scored in a single deal by the dealer in a two player game is 78 (pegging + hand + crib):
Non-dealer is dealt 3 3 4 4 5 J and Dealer is dealt 3 3 4 4 5 5. Non-dealer discards J 5 to the crib (as ill-advised as this may be). Dealer discards 5 5 to the crib. Note that the J is suited to the remaining 5. The remaining 5 is cut.
Play is 3 3 3 3 4 4 4 4 go. The dealer scores 29 total peg points.
The dealer's hand is 3 3 4 4 5 = 20
The dealer's crib is J(nobs) 5 5 5 5 = 29
The total score for the dealer is 29 + 20 + 29 = 78.
Note that the correct play for both players is to keep 3 3 4 5 worth 10 points and discarding J 4 & 4 5 to the crib respectively, meaning in reality, this hand would never take place. A more realistic hand would be both players being dealt 3 3 4 4 J J with both discarding J J and a 5 cut. In this case, with pegging as described above, the total score would be 20 (hand) + 21 (crib) + 29 (pegging) = 70 points.
- The maximum number of points that can be scored in a single deal by the non-dealer in a two player game is 48 (pegging + hand), with the following example :
Non-dealer is dealt 5 5 4 4 crib crib and Dealer is dealt 4 4 5 9 crib crib. Cut card is a 6.
Play is 5 5 5 4 4 4 4, with the Non-dealer pegging 24. The Non-dealer scores 24 in the hand for a total of 48 points.
Combining this hand with the highest dealer hand, a standard 121 point game can be completed in just two deals.
- The highest known score in a single deal for both players in a two-player game is 105. For example, non-dealer holds 4 4 5 5, dealer holds 4 4 5 6, the crib holds 7 7 8 8, and the cut is a 6. Play is 5 5 5 4 4 4 4 6. Non-dealer pegs 8+2+14=24; dealer pegs 2+6+1=9. Non-dealer's hand, dealer's hand, and the crib score 24 each.
Minimum scores
- The dealer in two-player, 6-card cribbage will always peg at least one point during the play (the pegging round), unless the opponent wins the game before the pegging is finished. If non-dealer is able to play at each turn then dealer must score at least one for "last"; if not, then dealer scores at least one for "go".
- While 19 is generally recognized as "the impossible hand", meaning that there is no combination of 5 cards that will produce a score of 19 points, scores of 25, 26, 27, and greater than 29 are also impossible in-hand point totals.[1] Sometimes if a player scores 0 points in their hand they will claim they have a "19-point hand."[3]
Minimum while holding a five
If a player holds a 5 in their hand, that player is guaranteed at least two points, as shown below:
A 0-point hand must have five distinct cards without forming a run or a fifteen combination. If such a hand includes a 5, it cannot hold any face cards. It also cannot include both an A and a 9; both a 2 and an 8; both a 3 and a 7; or both a 4 and a 6. Since four more cards are needed, exactly one must be taken from each of those sets. Let us run through the possible choices:
- If the hand includes a 9, it cannot hold a 6, so it must hold a 4. Having both a 4 and a 9, it cannot hold a 2, so it must hold an 8. Holding both a 4 and an 8, it cannot hold a 3, so it must hold a 7. But now the hand includes a 7-8 fifteen, which is a contradiction.
- Therefore the hand must include an A. If the hand includes a 7, it now cannot contain an 8, as that would form a 7-8 fifteen. However it cannot hold a 2, as that would form a 7-5-2-A fifteen. This is a contradiction.
- Therefore the hand must include a 3. Either a 2 or a 4 would complete a run, so the hand must therefore include a 6 and an 8. But this now forms an 8-6-A fifteen, which is a contradiction.
Therefore every set of 5 cards including a 5 has a pair, a run, or a fifteen, and thus at least two points.
It is also true that holding both a 2 and a 3, or an A and a 4 (pairs of cards adding up to five) also guarantees a non-zero score:
- If a hand includes both a 2 and a 3 and is to score 0 points, it cannot have a face card, an A, a 4, or a 5. This requires three cards from the 6, 7, 8, and 9, and any such selection will include a fifteen.
- If a hand includes both an A and a 4 and is to score 0 points, it cannot have a face card or a 5. It also cannot have both a 2 and a 3; both a 6 and a 9; or both a 7 and an 8. If the hand includes a 2, it cannot have a 9 (9-4-2 fifteen). Thus it must have a 6. It then cannot have an 8 (8-4-2-A fifteen) or a 7 (7-6-2 fifteen). If, however, the hand includes a 3, it cannot include an 8 (8-4-3 fifteen) or a 7 (7-4-3-A fifteen). These are all contradictions, so every hand containing both an A and a 4 scores at least two points.
Odds
- The odds of getting a 28 hand in a two-player game are 1 in 15,028.
- The odds of getting a perfect 29 hand in a two-player game are 1 in 216,580.[4]
- The odds of getting a perfect 29 hand in a three- or four-player game are 1 in 649,740.
Scoring Breakdown[1]
Score | Number of hands (out of 12,994,800) |
Percentage of hands | Percentage of hands at least as high |
---|---|---|---|
0 | 1009008 | 7.7647 | 100 |
1 | 99792 | 0.7679 | 92.2353 |
2 | 2813796 | 21.6532 | 91.4674 |
3 | 505008 | 3.8862 | 69.8142 |
4 | 2855676 | 21.9755 | 65.928 |
5 | 697508 | 5.3676 | 43.9525 |
6 | 1800268 | 13.8538 | 38.5849 |
7 | 751324 | 5.7817 | 24.7311 |
8 | 1137236 | 8.7515 | 18.9494 |
9 | 361224 | 2.7798 | 10.1979 |
10 | 388740 | 2.9915 | 7.4181 |
11 | 51680 | 0.3977 | 4.4266 |
12 | 317340 | 2.4421 | 4.0289 |
13 | 19656 | 0.1513 | 1.5868 |
14 | 90100 | 0.6934 | 1.4355 |
15 | 9168 | 0.0706 | 0.7421 |
16 | 58248 | 0.4482 | 0.6715 |
17 | 11196 | 0.0862 | 0.2233 |
18 | 2708 | 0.0208 | 0.1371 |
19 | 0 | 0 | 0.1163 |
20 | 8068 | 0.0621 | 0.1163 |
21 | 2496 | 0.0192 | 0.0542 |
22 | 444 | 0.0034 | 0.0350 |
23 | 356 | 0.0027 | 0.0316 |
24 | 3680 | 0.0283 | 0.0289 |
25 | 0 | 0 | 0.0006 |
26 | 0 | 0 | 0.0006 |
27 | 0 | 0 | 0.0006 |
28 | 76 | 0.0006 | 0.0006 |
29 | 4 | 0.00003 | 0.00003 |
- Mean = 4.7692
- Standard deviation = 3.1254
- Skewness = 0.9039
- Excess kurtosis = 1.4599
Note that these statistics do not reflect frequency of occurrence in 5 or 6-card play. For 6-card play the mean for non-dealer is 7.8580 with standard deviation 3.7996, and for dealer is 7.7981 and 3.9082 respectively. The means are higher because the player can choose those four cards that maximize their point holdings. For 5-card play the mean is about 5.4.
Slightly different scoring rules apply in the crib - only 5-point flushes are counted, in other words you need to flush all cards including the turn-up and not just the cards in the crib. Because of this, a slightly different distribution is observed:
Scoring Breakdown (crib/box hands only)
Score | Number of hands (+/- change from non-crib distribution) (out of 12,994,800) |
Percentage of hands | Percentage of hands at least as high |
---|---|---|---|
0 | 1022208 (+13200) | 7.8663 | 100 |
1 | 99792 (0) | 0.7679 | 92.1337 |
2 | 2839800 (+26004) | 21.8534 | 91.3658 |
3 | 508908 (+3900) | 3.9162 | 69.5124 |
4 | 2868960 (+13284) | 22.0778 | 65.5962 |
5 | 703496 (+5988) | 5.4137 | 43.5184 |
6 | 1787176 (-13092) | 13.7530 | 38.1047 |
7 | 755320 (+3996) | 5.8125 | 24.3517 |
8 | 1118336 (-18900) | 8.6060 | 18.5393 |
9 | 358368 (-2856) | 2.7578 | 9.9332 |
10 | 378240 (-10500) | 2.9107 | 7.1755 |
11 | 43880 (-7800) | 0.3377 | 4.2648 |
12 | 310956 (-6384) | 2.3929 | 3.9271 |
13 | 16548 (-3108) | 0.1273 | 1.5342 |
14 | 88132 (-1968) | 0.6782 | 1.4068 |
15 | 9072 (-96) | 0.0698 | 0.7286 |
16 | 57288 (-960) | 0.4409 | 0.6588 |
17 | 11196 (0) | 0.0862 | 0.2179 |
18 | 2264 (-444) | 0.0174 | 0.1318 |
19 | 0 (0) | 0 | 0.1144 |
20 | 7828 (-240) | 0.0602 | 0.1144 |
21 | 2472 (-24) | 0.0190 | 0.0541 |
22 | 444 (0) | 0.0034 | 0.0351 |
23 | 356 (0) | 0.0027 | 0.0317 |
24 | 3680 (0) | 0.0283 | 0.0289 |
25 | 0 (0) | 0 | 0.0006 |
26 | 0 (0) | 0 | 0.0006 |
27 | 0 (0) | 0 | 0.0006 |
28 | 76 (0) | 0.0006 | 0.0006 |
29 | 4 (0) | 0.00003 | 0.00003 |
- Mean = 4.7348
As above, these statistics do not reflect the true distributions in 5 or 6 card play, since both the dealer and non-dealer will discard tactically in order to maximise or minimise the possible score in the crib/box.
Point scoring
- In a 2-person game, non-dealer can theoretically score the first 18 points on a deal: the first 7 cards played are in the order 2,A,3,5,4,7,6, and dealer's last card is 4 or larger for "go". Non-dealer scores for runs of 3, 5, and 7, plus 2 for fifteen and one for "go". Dealer would get 1 point for last.
- In a 2-person game, dealer can theoretically shutout his opponent while scoring 55 points. Play would proceed as shown:
Alice | holds 9TQK | cut card 4 |
T | Q | 9 | K | Hand: 9TQK + 4 for 0 | Total: 0 |
discards 56 | 10 | 25 | 9 | 25 | ||||
Bob | holds 5566 | 5 | 6 | 6 | 5 | Hand: 5566 + 4 for 24 | Total: 55 | |
discards 56 | 15 for 2 | 31 for 2 | 15 for 2 | 30; 1 for last | Crib: 5566 + 4 for 24 |
- Combining the two above facts, it is mathematically possible to take a 73-1 lead without any rule violation.
Note that both hands involve incredibly poor strategic decisions and it is virtually certain they would never occur in actual play.
Card combinations
- A hand of four aces (AAAA) is the only combination of cards wherein no flip card will add points to its score.
- There are 71 distinct combinations of card values that add to 15:
Two cards |
Three cards |
Four cards | Five cards | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
X5 96 87 |
X4A X32 95A 942 933 |
86A 852 843 77A 762 |
753 744 663 654 555 |
X3AA X22A 94AA 932A 9222 85AA |
842A 833A 8322 76AA 752A 743A |
7422 7332 662A 653A 6522 644A |
6432 6333 554A 5532 5442 5433 4443 |
X2AAA 93AAA 922AA 84AAA 832AA 8222A 75AAA |
742AA 733AA 7322A 72222 66AAA 652AA 643AA |
6422A 6332A 63222 553AA 5522A 544AA 5432A |
54222 5333A 53322 4442A 4433A 44322 43332 |
Note: "X" indicates a card scoring ten: 10, J, Q or K |
See also
References
43 year old Petroleum Engineer Harry from Deep River, usually spends time with hobbies and interests like renting movies, property developers in singapore new condominium and vehicle racing. Constantly enjoys going to destinations like Camino Real de Tierra Adentro.