Toeplitz matrix: Difference between revisions

From formulasearchengine
Jump to navigation Jump to search
en>Stephen J. Brooks
Relate A to a
 
Undid revision 573868946 by Mark viking (talk)--different Bareiss alg
Line 1: Line 1:
Because you are able to eat as much fruit as we like, we wont be affected by hunger. There is furthermore enough variation of different kinds of fruit, making the fruit diet not boring at all.<br><br>Low carb diet has equally proved to be amidst the [http://ruthculloch75.blogspot.com/ diet plans] fast for women. It includes low fat greens that are nonetheless wealthy inside minerals and vitamins.<br><br>You'll do better with healthy weight reduction diet plans should you learn about correct portions. Check to create certain whatever program we choose is obvious on portion models. For example, a medium apple may be the size of the tennis ball. A 3-ounce piece of meat could be the size of a deck of cards.<br><br>Beachbody coaches also sell a Shakeology shake with 280 calories, 34 grams of protein, 2 grams of fat and 6 grams of fiber. Shakeology has supports healthy blood glucose levels similar to the Almased Diet Plan.<br><br>diets are rigid and boring! So what arises when someone falls off the wagon?  They commonly really throw in the towel plus chalk it about another diet which didnt work. Or worse then that they beat themselves up and consider themselves failures.  This continues until the upcoming miracle diet comes along.<br><br>The takeaway? (And I'm not chatting about moo shoo pork) Any diet usually function when you're comfortable with it and it's low enough inside calories with group support.<br><br>If you are thinking regarding starting a Weight Watchers plan remember that the daily points are to be employed as a guideline for what you should eat. If you don't discover the proper of food to consume, you may lose weight at first however we won't ever learn how to create a healthy lifestyle. And one of the drawbacks of this plan is that we had to write everything down and watch the points yet you'll have a history documenting how we lost fat. You are able to refer to it learn from it and employ it because a guide in the future ever we should lose fat again.
{{Expand German|Rasterung von Linien|fa=yes|topic=sci|date=December 2009}}
A '''line drawing algorithm''' is a graphical [[algorithm]] for approximating a line segment on discrete graphical media. On discrete media, such as [[pixel]]-based [[computer display|display]]s and [[computer printer|printer]]s, line drawing requires such an approximation (in nontrivial cases).
 
On continuous media, by contrast, no algorithm is necessary to draw a line. For example, [[oscilloscope]]s use natural phenomena to draw lines and curves.
 
The Cartesian slope-intercept equation for a straight line is
Y= mx+b
With m representing the slope of the line and b as the y intercept. Given that the two endpoints of the line segment are specified at positions (x1,y1) and (x2,y2). we can determine values for the slope m and y intercept b with the following calculations,
 
m=(y2-y1)/(x2-x1)
 
so, b=y1-m.x1
 
==A na&iuml;ve line-drawing algorithm==
<code>
dx = x2 - x1
dy = y2 - y1
'''for''' x '''from''' x1 '''to''' x2 {
  y = y1 + dy * (x - x1) / dx
  plot(x, y)
}</code>
It is assumed here that the points have already been ordered so that <math>x_2 > x_1</math>.
This algorithm works just fine when <math>dx >= dy</math> (i.e., slope is less than or equal to 1), but if <math>dx < dy</math> (i.e., slope greater than 1), the line becomes quite sparse with lots of gaps, and in the limiting case of <math>dx = 0</math>, only a single point is plotted.
 
The na&iuml;ve line drawing algorithm is inefficient and thus, slow on a digital computer. Its inefficiency stems from the number of operations and the use of floating-point calculations. Line drawing algorithms such as [[Bresenham's line algorithm|Bresenham]]'s or [[Xiaolin Wu's line algorithm|Wu]]'s are preferred instead.
 
==List of line drawing algorithms==
The following is a partial list of line drawing algorithms:
*[[Digital Differential Analyzer (graphics algorithm)]] &mdash; Similar to the naive line-drawing algorithm, with minor variations.
*[[Bresenham's line algorithm]] &mdash; optimized to use only additions (i.e. no divisions or multiplications); it also avoids floating-point computations.
*[[Xiaolin Wu's line algorithm]] &mdash; can perform [[spatial anti-aliasing]]
 
 
==References==
Fundamentals of Computer Graphics, 2nd Edition, A.K. Peters by Peter Shirley
 
{{DEFAULTSORT:Line Drawing Algorithm}}
[[Category:Computer graphics algorithms]]
 
{{Link FA|de}}

Revision as of 05:02, 5 October 2013

Template:Expand German A line drawing algorithm is a graphical algorithm for approximating a line segment on discrete graphical media. On discrete media, such as pixel-based displays and printers, line drawing requires such an approximation (in nontrivial cases).

On continuous media, by contrast, no algorithm is necessary to draw a line. For example, oscilloscopes use natural phenomena to draw lines and curves.

The Cartesian slope-intercept equation for a straight line is Y= mx+b With m representing the slope of the line and b as the y intercept. Given that the two endpoints of the line segment are specified at positions (x1,y1) and (x2,y2). we can determine values for the slope m and y intercept b with the following calculations,

m=(y2-y1)/(x2-x1)

so, b=y1-m.x1

A naïve line-drawing algorithm

dx = x2 - x1
dy = y2 - y1
for x from x1 to x2 {
 y = y1 + dy * (x - x1) / dx
 plot(x, y)
}

It is assumed here that the points have already been ordered so that x2>x1. This algorithm works just fine when dx>=dy (i.e., slope is less than or equal to 1), but if dx<dy (i.e., slope greater than 1), the line becomes quite sparse with lots of gaps, and in the limiting case of dx=0, only a single point is plotted.

The naïve line drawing algorithm is inefficient and thus, slow on a digital computer. Its inefficiency stems from the number of operations and the use of floating-point calculations. Line drawing algorithms such as Bresenham's or Wu's are preferred instead.

List of line drawing algorithms

The following is a partial list of line drawing algorithms:


References

Fundamentals of Computer Graphics, 2nd Edition, A.K. Peters by Peter Shirley

Real Estate Agent Renaldo Lester from Saint-Jean-Chrysostome, has several hobbies which include leathercrafting, property developers in singapore apartment for sale, this contact form, and crochet. Loves to see new cities and places like Ruins of Loropéni.