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{{About|computational science applied in physics|theories comparing the universe to a computer|digital physics|the study of the fundamental physical limits of computers|physics of computation}}
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{{no footnotes|date=January 2013}}
{{Computational physics}}
'''Computational physics''' is the study and implementation of numerical [[algorithm]]s to solve problems in [[physics]] for which a quantitative theory already exists.<ref name=ThijssenBook/> Historically, computational physics was the first application of modern computers in science, and is now a subset of [[computational science]].<ref name=TapiaBook/>
 
It is sometimes regarded as a subdiscipline (or offshoot) of theoretical physics, but others consider it an intermediate branch between theoretical and [[experimental physics]], a third way that supplements theory and experiment.
== Overview ==
In physics, different [[theory|theories]] based on mathematical models provide very precise predictions on how systems behave. Unfortunately, it is often the case that solving the mathematical model for a particular system in order to produce a useful prediction is not feasible. This can occur, for instance, when the solution does not have a [[closed-form expression]], or is too complicated. In such cases, numerical approximations are required. Computational physics is the subject that deals with these numerical approximations: the approximation of the solution is written as a finite (and typically large) number of simple mathematical operations ([[algorithm]]), and a computer is used to perform these operations and compute an approximated solution and respective [[approximation error|error]].<ref name=ThijssenBook/>
 
==Challenges in computational physics==
 
Physics problems are in general very difficult to solve exactly. This is due to several (mathematical) reasons: lack of algebraic and/or analytic solubility, complexity and chaos. For example - even apparently simple problems, such as calculating the [[wavefunction]] of an electron orbiting an atom in a strong [[electric field]] ([[Stark effect]]), may require great effort to formulate a practical algorithm (if one can be found); other cruder or brute-force techniques, such as graphical methods or root finding, may be required. On the more advanced side, mathematical [[perturbation theory]] is also sometimes used (a working is shown for this particular example [[Perturbation theory#Example of degenerate perturbation theory – Stark effect in resonant rotating wave|here]]).
 
In addition, the computational cost of solving quantum mechanical problems is generally of [[EXP|exponential order]] in the size of the system (see [[computational complexity theory]]).{{citation needed|date=May 2013}} A macroscopic system typically has a size of the order of <math>10^{23}</math> constituent particles, so it is somewhat of a problem.
 
Finally, many physical systems are inherently nonlinear at best, and at worst [[chaos theory|chaotic]]: this means it can be difficult to ensure any numerical errors do not grow to the point of rendering the 'solution' useless.
 
== Methods and algorithms ==
Because computational physics uses a broad class of problems, it is generally divided amongst the different mathematical problems it numerically solves, or the methods it applies. Between them, one can consider:
 
* [[ordinary differential equation]]s (using e.g. [[Runge–Kutta methods]])
* [[integral|integration]] (using [[numerical integration]] or [[Monte Carlo integration]])
* [[partial differential equation]]s, for example the [[finite difference]] method, the [[finite element method]] or [[pseudo-spectral method]]
* the [[matrix eigenvalue problem]] - finding [[eigenvalue]]s and their corresponding [[eigenvectors]] of very large matrices,  (which correspond to eigenenergies and [[eigenstates]] in [[quantum physics]])
 
All these methods (and several others) are used to calculate physical properties of the modeled systems.
 
Computational physics also borrows a number of ideas from [[computational chemistry]] - for example, the density functional theory used by computational solid state physicists to calculate properties of solids is basically the same as that used by chemists to calculate the properties of molecules.
 
Furthermore, computational physics encompasses the [[performance tuning|tuning]] of the [[self-tuning#Examples|software]]/[[:Category:Computer hardware tuning|hardware structure]] to solve the problems (as the problems usually can be very large, in [[high performance computing|processing power need]] or in [[high-throughput computing|memory requests]]).
 
== Divisions ==
 
It is possible to find a corresponding computational branch for every major field in physics, for example [[computational mechanics]] and [[computational electrodynamics]]. Computational mechanics consists of [[computational fluid dynamics]] (CFD), computational solid mechanics and computational contact mechanics. One subfield at the confluence between CFD and electromagnetic modelling is [[computational magnetohydrodynamics]].
 
Computational solid state physics is a very important division of computational physics dealing directly with material science.
 
A field related to computational condensed matter is computational statistical mechanics, which deals with the simulation of models and theories (such as [[percolation]] and [[spin model]]s) that are difficult to solve otherwise. Computational statistical physics makes heavy use of Monte Carlo-like methods. More broadly, (particularly through the use of [[agent based modeling]]) it also concerns itself with  (and finds application in, the through the use of its techniques) in the social sciences, network theory, and biological models of disease and forest fire propagation.
 
On the more esoteric side, [[numerical relativity]] is a (relatively) new field interested in finding numeric solutions to the field equations of general (and special) relativity, and [[computational particle physics]] deals with problems motivated by particle physics.
 
[[Computational astrophysics]] is the application of these techniques and methods to astrophysical problems and phenomena.
 
== Applications ==
Due to the broad class of problems computational physics deals, it is an essential component of modern research in different areas of physics, namely: [[accelerator physics]], [[astrophysics]], [[fluid mechanics]] ([[computational fluid dynamics]]), [[lattice field theory]]/[[lattice gauge theory]] (especially [[lattice QCD|lattice quantum chromodynamics]]), [[plasma physics]] (see [[plasma modeling]]), simulating physical systems (using e.g. [[molecular dynamics]]), [[protein structure prediction]], [[solid state physics]], [[soft condensed matter]] physics etc.
 
Computational solid state physics, for example, uses [[density functional theory]] to calculate properties of solids, a method similar to that used by chemists to study molecules.  Other quantities of interest in solid state physics, such as the electronic band structure, magnetic properties and charge densities can be calculated by this and several methods, including the [[Luttinger-Kohn]] k.p method and [[ab-initio]] methods.
 
==See also==
* [[List of publications in physics#Computational physics|Important publications in computational physics]]
*[[Timeline of computational physics]]
* [[DCOMP#DCOMP|Division of Computational Physics (DCOMP)]] of the [[American Physical Society]]
* [[CECAM|CECAM - Centre européen de calcul atomique et moléculaire ]]
* [[Mathematical physics|Mathematical]] and [[theoretical physics]]
* [[Open Source Physics]], computational physics libraries and pedagogical tools
 
==References==
* J. Thijssen, Computational Physics, [[Cambridge University Press]] (2007). ISBN 0521833469.
{{reflist|refs=
<ref name=ThijssenBook>
{{Cite book
| title= Thijssen, Joseph (2007)
| first=
| last=
| year=
| publisher=| isbn= }}
</ref>
<ref name=TapiaBook>
{{Cite book
| title=Computational Science: Tools for a Changing World
| first=Richard
| last=A. Tapia
| year=2001
| publisher=http://ceee.rice.edu/Books/CS/index.html }}
</ref>
}}
 
== Further reading ==
* A.K. Hartmann, [http://www.worldscibooks.com/physics/6988.html Practical Guide to Computer Simulations], [[World Scientific]] (2009)
* [http://www.worldscinet.com/ijmpc/ijmpc.shtml International Journal of Modern Physics C (IJMPC): Physics and Computers], [[World Scientific]]
* Steven E. Koonin, Computational Physics, [[Addison-Wesley]] (1986)
* R.H. Landau, C.C. Bordeianu, and M. Jose Paez, A Survey of Computational Physics: Introductory Computational Science, [[Princeton University Press]] (2008)
* T. Pang, An Introduction to Computational Physics, [[Cambridge University Press]] (2010)
* B. Stickler, E. Schachinger, Basic concepts in computational physics, [[Springer Verlag]] (2013). ISBN 9783319024349.
 
== External links ==
* [http://phycomp.technion.ac.il/~C20 C20 IUPAP Commission on Computational Physics]
* [http://www.aps.org/units/dcomp/index.cfm APS DCOMP]
* [http://www.iop.org/activity/groups/subject/comp/index.html IoP CPG (UK)]
* [http://www.scidac.gov/physics/physics.html SciDAC: Scientific Discovery through Advanced Computing]
* [http://www.compadre.org/OSP/ Open Source Physics]
* [http://www.obacs.com SCINET Scientific Software Framework]
 
{{Physics-footer}}
{{Computer science}}
 
{{DEFAULTSORT:Computational Physics}}
[[Category:Computational physics| ]]

Latest revision as of 20:55, 31 December 2014

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