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In [[computer science]], a '''2–3 heap''' is a [[data structure]], a variation on the [[heap (data structure)|heap]], designed by [[Tadao Takaoka]] in 1999. The structure is similar to the [[Fibonacci heap]], and borrows from the [[2–3 tree]]. | |||
Time costs for some common heap operations are: | |||
* ''Delete-min'' takes <math>O(log(n))</math> [[amortized time]]. | |||
* ''Decrease-key'' takes constant amortized time. | |||
* ''Insertion'' takes constant amortized time. | |||
== References == | |||
* Tadao Takaoka. [http://www.cosc.canterbury.ac.nz/~tad/2-3heaps.pdf ''Theory of 2–3 Heaps''], Cocoon (1999). | |||
{{DEFAULTSORT:2-3 heap}} | |||
[[Category:Heaps (data structures)]] | |||
{{datastructure-stub}} |
Revision as of 10:36, 12 June 2013
In computer science, a 2–3 heap is a data structure, a variation on the heap, designed by Tadao Takaoka in 1999. The structure is similar to the Fibonacci heap, and borrows from the 2–3 tree.
Time costs for some common heap operations are:
- Delete-min takes amortized time.
- Decrease-key takes constant amortized time.
- Insertion takes constant amortized time.
References
- Tadao Takaoka. Theory of 2–3 Heaps, Cocoon (1999).