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Display information for equation id:math.227897.3 on revision:227897

* Page found: Coxeter group (eq math.227897.3)

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Occurrences on the following pages:

Hash: 3d27367ea16a2a7b40b3eb3172a32120

TeX (original user input):

i\neq j

TeX (checked):

i\neq j

LaTeXML (experimental; uses MathML) rendering

MathML (860 B / 334 B) :

i j 𝑖 𝑗 {\displaystyle i\neq j}
<math xmlns="http://www.w3.org/1998/Math/MathML" id="p1.1.m1.1" class="ltx_Math" alttext="{\displaystyle i\neq j}" display="inline">
  <semantics id="p1.1.m1.1a">
    <mrow id="p1.1.m1.1.4" xref="p1.1.m1.1.4.cmml">
      <mi id="p1.1.m1.1.1" xref="p1.1.m1.1.1.cmml">i</mi>
      <mo id="p1.1.m1.1.2" xref="p1.1.m1.1.2.cmml"></mo>
      <mi id="p1.1.m1.1.3" xref="p1.1.m1.1.3.cmml">j</mi>
    </mrow>
    <annotation-xml encoding="MathML-Content" id="p1.1.m1.1b">
      <apply id="p1.1.m1.1.4.cmml" xref="p1.1.m1.1.4">
        <neq id="p1.1.m1.1.2.cmml" xref="p1.1.m1.1.2"/>
        <ci id="p1.1.m1.1.1.cmml" xref="p1.1.m1.1.1">𝑖</ci>
        <ci id="p1.1.m1.1.3.cmml" xref="p1.1.m1.1.3">𝑗</ci>
      </apply>
    </annotation-xml>
    <annotation encoding="application/x-tex" id="p1.1.m1.1c">{\displaystyle i\neq j}</annotation>
  </semantics>
</math>

SVG (2.422 KB / 1.189 KB) :

i not-equals j

MathML with SVG or PNG fallback (recommended for modern browsers and accessibility tools) rendering

MathML (0 B / 8 B) :

SVG image empty. Force Re-Rendering

SVG (0 B / 8 B) :


PNG (0 B / 8 B) :


Translations to Computer Algebra Systems

Translation to Maple

In Maple: i <> j

Information about the conversion process:

i: You use a typical letter for a constant [the imaginary unit == the principal square root of -1].

We keep it like it is! But you should know that Maple uses I for this constant.

If you want to translate it as a constant, use the corresponding DLMF macro \iunit



Translation to Mathematica

In Mathematica: i \[NotEqual]*j

Information about the conversion process:

i: You use a typical letter for a constant [the imaginary unit == the principal square root of -1].

We keep it like it is! But you should know that Mathematica uses I for this constant.

If you want to translate it as a constant, use the corresponding DLMF macro \iunit



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