Perimeter
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A perimeter is a path that surrounds a two-dimensional shape. The word comes from the Greek peri (around) and meter (measure). The term may be used either for the path or its length - it can be thought of as the length of the outline of a shape. The perimeter of a circle or ellipse is called its circumference.
Calculating the perimeter has considerable practical applications. The perimeter can be used to calculate the length of fence required to surround a yard or garden. The perimeter of a wheel (its circumference) describes how far it will roll in one revolution. Similarly, the amount of string wound around a spool is related to the spool's perimeter.
Contents
Formulae
shape | formula | variables |
---|---|---|
circle | where is the radius of the circle and is the diameter. | |
triangle | where , and are the lengths of the sides of the triangle. | |
square/rhombus | where is the side length. | |
rectangle | where is the length and is the width. | |
equilateral polygon | where is the number of sides and is the length of one of the sides. | |
regular polygon | where is the number of sides and is the distance between center of the polygon and one of the vertices of the polygon. | |
general polygon | where is the length of the -th (1st, 2nd, 3rd ... nth) side of an n-sided polygon. |
The perimeter is the distance around a shape. Perimeters for more general shapes can be calculated as any path with where is the length of the path and is an infinitesimal line element. Both of these must be replaced with other algebraic forms in order to be solved: an advanced notion of perimeter, which includes hypersurfaces bounding volumes in -dimensional Euclidean spaces can be found in the theory of Caccioppoli sets.
Polygons
Polygons are fundamental to determining perimeters, not only because they are the simplest shapes but also because the perimeters of many shapes are calculated by approximating them with sequences of polygons tending to these shapes. The first mathematician known to have used this kind of reasoning is Archimedes, who approximated the perimeter of a circle by surrounding it with regular polygons.
The perimeter of a polygon equals the sum of the lengths of its edges. In particular, the perimeter of a rectangle which width is and length is equal to .
An equilateral polygon is a polygon which has all sides of the same length (for example, a rhombus is a 4-sided equilateral polygon). To calculate the perimeter of an equilateral polygon, one must multiply the common length of the sides by the number of sides.
A regular polygon may be defined by the number of its sides and by its radius, that is to say, the constant distance between its centre and each of its vertices. One can calculate the length of its sides using trigonometry. If R is a regular polygon's radius and n is the number of its sides, then its perimeter is
A splitter of a triangle is a cevian (a segment from a vertex to the opposite side) that divides the perimeter into two equal lengths, this common length being called the semiperimeter of the triangle. A cleaver is a segment from the midpoint of a side of a triangle to the opposite side such that the perimeter is divided into two equal lengths.
Circumference of a circle
{{#invoke:main|main}} The perimeter of a circle, often called the circumference, is proportional to its diameter and its radius. That is to say, there exists a constant number pi, π (the greek p for perimeter), such that if P is the circle's perimeter and D its diameter then:
In terms of the radius r of the circle, this formula becomes:
To calculate a circle's perimeter, knowledge of its radius or diameter and of the number π is sufficient. The problem is that π is not rational (it cannot be expressed as the quotient of two integers), nor is it algebraic (it is not a root of a polynomial equation with rational coefficients). So, obtaining an accurate approximation of π is important for the calculation. The search for the digits of π is relevant to many fields, such as mathematical analysis, algorithmics and computer science.
Perception of perimeter
{{#invoke:main|main}} The perimeter and the area are the main two measures of geometric figures. Confusing them is frequent, as well as believing that the greater one of them is, the greater is the other. Indeed, an enlargement (or a reduction) of a shape make its area grow (or decrease) as well as its perimeter. For example, if a field is drawn on a 1/10,000 scale map, the actual field perimeter can be calculated multiplying the drawing perimeter by 10,000. The real area is 10,000^{2} times the area of the shape on the map.
Nevertheless there is no relation between the area and the perimeter of an ordinary shape. For example, the perimeter of a rectangle of width 0.001 and length 1000 is slightly above 2000, while the perimeter of a rectangle of width 0.5 and length 2 is 5. Both areas equal to 1.
Proclus (5th century) reported that Greek peasants "fairly" parted fields relying on their perimeters.^{[1]} But a field's production is proportional to its area, not to its perimeter: many naive peasants may have got fields with long perimeters but low areas (thus, low crops).
If one removes a piece from a figure, its area decreases but its perimeter may not. In the case of very irregular shapes, some people may confuse perimeter with convex hull. The convex hull of a figure may be visualized as the shape formed by a rubber band stretched around it. On the animated picture on the left, all the figures have the same convex hull: the big, first hexagon.
Isoperimetry
The isoperimetric problem is to determine a figure with the largest area, amongst those having a given perimeter. The solution is intuitive: it is the circle. In particular, that is why drops of fat on a broth surface are circular.
This problem may seem simple, but its mathematical proof needs sophisticated theorems. The isoperimetric problem is sometimes simplified: to find the quadrilateral, or the triangle or another particular figure, with the largest area amongst those having a given perimeter. The solution to the quadrilateral isoperimetric problem is the square, and the solution to the triangle problem is the equilateral triangle. In general, the polygon with n sides having the largest area and a given perimeter is the regular polygon, which is closer to being a circle than is an irregular polygon.
See also
- Arclength
- Area
- Caccioppoli set
- Circumference
- Coastline paradox
- Isoperimetric inequality
- Pythagorean theorem
- Volume
- Wetted perimeter
References
- ↑ {{#invoke:citation/CS1|citation |CitationClass=book }}
External links
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