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{{For|the [[alternative rock]] band|Odds (band)}}
This is a preview for the new '''MathML rendering mode''' (with SVG fallback), which is availble in production for registered users.
{{Redirect|Odds against|the 1966 documentary film|The Odds Against}}
{{One source|date=May 2012}}


'''The odds in favor of''' an [[event (probability theory)|event]] or a [[proposition]] are the ratio of the probability that an event will happen to the probability that it will not happen. For example, the odds that a [[random variable|randomly chosen]] day of the week is a Sunday are one to six, which is sometimes written 1:6, or 1/6.<ref>{{cite web |url=http://mathworld.wolfram.com/Odds.html
If you would like use the '''MathML''' rendering mode, you need a wikipedia user account that can be registered here [[https://en.wikipedia.org/wiki/Special:UserLogin/signup]]
|title=Wolfram MathWorld (Odds) |author=Wolfram MathWorld |publisher=Wolfram Research Inc. |accessdate=16 May 2012}}</ref>
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'Odds' are an expression of relative probabilities. Often 'odds' are quoted as odds against, rather than as odds in favor of, because of the possibility of confusion  of the latter with the fractional probability of an event occurring.  For example, the probability that a random day is a Sunday is one-seventh (1/7).  A [[bookmaker]] may (for his own purposes) use 'odds' of 'one-sixth', but a more common use is "odds against", of the form 6 to 1, 6-1, 6:1, or 6/1 (all read as 'six-to-one') where the first figure represents the number of ways of failing to achieve the outcome and the second figure is the number of ways of achieving a ''favorable'' outcome.
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In [[probability theory]], odds may sometimes be more natural or more convenient than probabilities. This is often the case in problems of sequential decision making as for instance in problems of how to stop (online) on a '''last specific event''' which is solved by the [[odds algorithm]].
'''MathML'''
:<math forcemathmode="mathml">E=mc^2</math>


In some games of chance, using odds against is also the most convenient way to understand what winnings will be paid if the selection is successful: the winner will be paid 'six' of whatever stake unit was bet for each 'one' of the stake unit wagered.  For example, a winning bet of 10 at 6/1 will win '6&nbsp;&times;&nbsp;10 = 60' with the original 10 stake also being returned. Betting odds are skewed to ensure that the bookmaker makes a profit—if true odds were offered the bookmaker would break even in the long run—so the numbers do not represent the true odds.
<!--'''PNG''' (currently default in production)
:<math forcemathmode="png">E=mc^2</math>


"Odds on" means that the event is more likely to happen than not.  This is sometimes expressed with the smaller number first (1:2) but more often using the word "on" (2:1 on) meaning that the event is twice as likely to happen as not.
'''source'''
:<math forcemathmode="source">E=mc^2</math> -->


==Examples==
<span style="color: red">Follow this [https://en.wikipedia.org/wiki/Special:Preferences#mw-prefsection-rendering link] to change your Math rendering settings.</span> You can also add a [https://en.wikipedia.org/wiki/Special:Preferences#mw-prefsection-rendering-skin Custom CSS] to force the MathML/SVG rendering or select different font families. See [https://www.mediawiki.org/wiki/Extension:Math#CSS_for_the_MathML_with_SVG_fallback_mode these examples].


Example #1: There are 5 pink marbles, 2 blue marbles, and 8 purple marbles. What are the odds in favor of picking a blue marble?
==Demos==


Answer: 2/13.  
Here are some [https://commons.wikimedia.org/w/index.php?title=Special:ListFiles/Frederic.wang demos]:


In [[probability theory]] and [[statistics]], where the variable ''p'' is the [[probability]] in favor of a binary event, and the probability against the event is therefore 1-''p'', "the odds" of the event are the quotient of the two, or  <math>\frac{p}{1-p}</math>. That value may be regarded as the relative likelihood the event will happen, expressed as a fraction (if it is less than 1), or a multiple (if it is equal to or greater than one) of the likelihood that the event will not happen. In the example just given, saying the odds of a Sunday are "one to six" or, less commonly, "one-sixth" means the probability of picking a Sunday randomly is one-sixth the probability of not picking a Sunday. While the mathematical probability of an event has a value in the range from zero to one, "the odds" in favor of that same event lie between zero and infinity. The odds against the event with probability given as ''p'' are <math>\frac{1-p}{p}</math>.


The '''odds against''' Sunday are 6:1 or &nbsp;6/1&nbsp;=&nbsp;6: it is 6 times as likely that a random day is not a Sunday.
* accessibility:
** Safari + VoiceOver: [https://commons.wikimedia.org/wiki/File:VoiceOver-Mac-Safari.ogv video only], [[File:Voiceover-mathml-example-1.wav|thumb|Voiceover-mathml-example-1]], [[File:Voiceover-mathml-example-2.wav|thumb|Voiceover-mathml-example-2]], [[File:Voiceover-mathml-example-3.wav|thumb|Voiceover-mathml-example-3]], [[File:Voiceover-mathml-example-4.wav|thumb|Voiceover-mathml-example-4]], [[File:Voiceover-mathml-example-5.wav|thumb|Voiceover-mathml-example-5]], [[File:Voiceover-mathml-example-6.wav|thumb|Voiceover-mathml-example-6]], [[File:Voiceover-mathml-example-7.wav|thumb|Voiceover-mathml-example-7]]
** [https://commons.wikimedia.org/wiki/File:MathPlayer-Audio-Windows7-InternetExplorer.ogg Internet Explorer + MathPlayer (audio)]
** [https://commons.wikimedia.org/wiki/File:MathPlayer-SynchronizedHighlighting-WIndows7-InternetExplorer.png Internet Explorer + MathPlayer (synchronized highlighting)]
** [https://commons.wikimedia.org/wiki/File:MathPlayer-Braille-Windows7-InternetExplorer.png Internet Explorer + MathPlayer (braille)]
** NVDA+MathPlayer: [[File:Nvda-mathml-example-1.wav|thumb|Nvda-mathml-example-1]], [[File:Nvda-mathml-example-2.wav|thumb|Nvda-mathml-example-2]], [[File:Nvda-mathml-example-3.wav|thumb|Nvda-mathml-example-3]], [[File:Nvda-mathml-example-4.wav|thumb|Nvda-mathml-example-4]], [[File:Nvda-mathml-example-5.wav|thumb|Nvda-mathml-example-5]], [[File:Nvda-mathml-example-6.wav|thumb|Nvda-mathml-example-6]], [[File:Nvda-mathml-example-7.wav|thumb|Nvda-mathml-example-7]].
** Orca: There is ongoing work, but no support at all at the moment [[File:Orca-mathml-example-1.wav|thumb|Orca-mathml-example-1]], [[File:Orca-mathml-example-2.wav|thumb|Orca-mathml-example-2]], [[File:Orca-mathml-example-3.wav|thumb|Orca-mathml-example-3]], [[File:Orca-mathml-example-4.wav|thumb|Orca-mathml-example-4]], [[File:Orca-mathml-example-5.wav|thumb|Orca-mathml-example-5]], [[File:Orca-mathml-example-6.wav|thumb|Orca-mathml-example-6]], [[File:Orca-mathml-example-7.wav|thumb|Orca-mathml-example-7]].
** From our testing, ChromeVox and JAWS are not able to read the formulas generated by the MathML mode.


Example #2: There are 5 red marbles, 2 green marbles, and 8 yellow marbles. What are the odds against picking a yellow marble?
==Test pages ==


Answer: 7/8
To test the '''MathML''', '''PNG''', and '''source''' rendering modes, please go to one of the following test pages:
*[[Displaystyle]]
*[[MathAxisAlignment]]
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*[[Help:Formula]]


==Alternate usage==
*[[Inputtypes|Inputtypes (private Wikis only)]]
 
*[[Url2Image|Url2Image (private Wikis only)]]
Another possible use of the word "odds" is with the word "in" to refer to the probability itself. For example, the "odds of picking a blue marble are 2 in 15" (see example #2 above). Alternatively, the word chance could be used as in: "the chance of picking a blue marble is 2 in 15".<ref>{{cite web |url=http://www.powerball.com/powerball/pb_prizes.asp |title=Welcome to Powerball - Prizes |author=Multi-State Lottery Association |date= |work= |publisher=Multi-State Lottery Association |accessdate=16 May 2012}}</ref><ref>{{cite news |title=Odds of Finding Earth-Size Exoplanets Are 1-in-4 |author=Lisa Grossman |url=http://www.wired.com/wiredscience/2010/10/exoplanet-stats/ |newspaper=Wired |date=October 28, 2010 |accessdate=16 May 2012}}</ref><ref>{{cite web |url=http://www.wolframalpha.com/input/?i=Poker+Probabilities |title=Wolfram Alpha (Poker Probabilities) |author=Wolfram Alpha |date= |work= |publisher=Wolfram Alpha |accessdate=16 May 2012}}</ref>
==Bug reporting==
 
If you find any bugs, please report them at [https://bugzilla.wikimedia.org/enter_bug.cgi?product=MediaWiki%20extensions&component=Math&version=master&short_desc=Math-preview%20rendering%20problem Bugzilla], or write an email to math_bugs (at) ckurs (dot) de .
==Presentation of odds==
 
===Decimal presentation===
 
Taking an event with a 1 in 5 probability of occurring (i.e. a probability of 1/5, 0.2 or 20%), then the odds are 0.2&nbsp;/&nbsp;(1&nbsp;&minus;&nbsp;0.2) = 0.2&nbsp;/&nbsp;0.8 = '''0.25'''. This figure (0.25) represents the monetary stake necessary for a person to gain one (monetary) unit on a successful wager when offered fair odds.  This may be scaled up by any convenient factor to give whole number values. For example, if a stake of 0.25 wins 1 unit, then scaling by a factor of four means a stake of 1 wins 4 units.
 
===Ratio presentation===
 
[[Fixed odds gambling]] tends to represent the probability as [[Fixed-odds gambling#Fractional odds|fractional odds]], and excludes the stake. For example 0.20 is represented as "4 to 1 ''against''" (written as 4-1, 4:1, or 4/1), since there are five outcomes of which four are unsuccessful. Thus the stake returned must be added to the odds to compute the entire return of a successful bet. In [[craps]] the payout would be represented as "5 for 1", and in [[Fixed-odds gambling#Moneyline odds|moneyline odds]] as +400 representing the ''gain'' from a 100 stake.
 
By contrast, for an event with a 4 in 5 probability of occurring (i.e. a probability of 4/5, 0.8 or 80%), then the odds are 0.8&nbsp;/&nbsp;(1&nbsp;&minus;&nbsp;0.8) = 4. If one bets 4 units at these odds and the event occurs, one receives back 1 unit plus the original unit 4 units stake. This would be presented in fractional odds of "4 to 1 ''on'''' (written as 1/4 or 1&ndash;4), in decimal odds as 1.25 to include the returned stake, in craps as "5 for 4", and in moneyline odds as &minus;400 representing the stake necessary to gain 100.
 
Fixed odds are not necessarily presented in the lowest possible terms; if there is a pattern of odds of 5&ndash;4, 7&ndash;4 and so on, odds which are mathematically 3&ndash;2 are more easily compared if expressed in the mathematically equivalent form 6&ndash;4. Similarly, 10&ndash;3 may be stated as 100&ndash;30.
 
==Gambling odds versus probabilities==
{{Main|Sports betting#Odds}}
 
In gambling, the odds on display do not represent the true chances that the event will occur, but are the amounts that the [[bookmaker]] will pay out on winning bets. In formulating his odds to display the bookmaker will have included a profit margin which effectively means that the payout to a successful [[gambler|bettor]] is less than that represented by the true chance of the event occurring. This profit is known as the 'over-round' on the 'book' (the 'book' refers to the old-fashioned ledger in which wagers were recorded, and is the derivation of the term 'bookmaker') and relates to the sum of the 'odds' in the following way:
 
In a 3-horse race, for example, the true probabilities of each of the horses winning based on their relative abilities may be 50%, 40% and 10%. These are simply the bookmaker's 'odds' multiplied by 100% for convenience. The total of these three percentages is 100%, thus representing a fair 'book'. The true odds against winning for each of the three horses are 1-1, 3-2 and 9-1 respectively.
In order to generate a profit on the wagers accepted by the bookmaker he may decide to increase the values to 60%, 50% and 20% for the three horses, representing odds against of 4-6, 1-1 and 4-1. These values now total 130%, meaning that the book has an [[Mathematics of bookmaking|overround]] of 30 (130 &minus; 100). This value of 30 represents the amount of profit for the bookmaker if he accepts bets in the correct proportions on each of the horses. The art of bookmaking is that he will take in, for example, $130 in wagers and only pay $100 back (including stakes) no matter which horse wins.
 
Profiting in [[gambling]] involves predicting the relationship of the true probabilities to the payout odds. [[Sports information service]]s are often used by professional and semi-professional sports bettors to help achieve this goal.
 
The odds or amounts the bookmaker will pay are determined by the total amount that has been bet on all of the possible events.  They reflect the balance of wagers on either side of the event, and include the deduction of a bookmaker’s brokerage fee ("vig" or [[vigorish]]).
 
Also, depending on how the betting is affected by jurisdiction, taxes may be involved for the bookmaker and/or the winning player. This may be taken into account when offering the odds and/or may reduce the amount won by a player.
 
==Even odds==
 
The terms "even odds", "even money" or simply "evens" (1 to 1, or 2 for 1) imply that the payout will be one unit per unit wagered plus the original stake, that is, 'double-your-money'.  Assuming there is no bookmaker fee or built-in profit margin, the actual probability of winning is 50%.  The term "better than even odds" (or "better than evens") looks at it from the perspective of a gambler rather than a statistician.  If the odds are Evens (1&ndash;1), and one bets 10 units, one would be returned 20 units, profiting 10 units. If the gamble was paying 4-1 and the event occurred, one would make a profit of 40 units. So, it is "better than evens" from the gambler's perspective because it pays out more than one-for-one.  If an event is more likely to occur than an even chance, then the odds will be "worse than evens", and the bookmaker will pay out less than one-for-one.
 
In popular parlance surrounding uncertain events, the expression "better than evens" usually implies a better than (greater than) 50% chance of the event occurring, which is exactly the opposite of the meaning of the expression when used in a gaming context.
 
The odds are a [[ratio]] of probabilities; an [[odds ratio]] is a ratio of odds, that is, a ratio of ratios of probabilities.  Odds-ratios are often used in analysis of [[clinical trial]]s.  While they have useful mathematical properties, they can produce counter-[[Intuition (knowledge)|intuitive]] results: an event with an 80% probability of occurring is four times ''more likely'' to happen than an event with a 20% probability, but the ''odds'' are 16 times higher on the less likely event (4&ndash;1 ''against'', or 4) than on the more likely one (1&ndash;4, or 4&ndash;1 ''on'', or 0.25).
 
The [[logarithm]] of the odds is the [[logit]] of the probability.
 
==Historical==
 
The language of odds such as "ten to one" for intuitively estimated risks is found in the sixteenth century, well before the discovery of mathematical [[probability]].<ref>{{Cite book |title=The Science of Conjecture: Evidence and Probability Before Pascal |first=Franklin |last=James |publisher=The Johns Hopkins University Press |location=Baltimore |year=2001 |pages=280–281 }}</ref> Shakespeare wrote:
 
{{quote|
Knew that we ventured on such dangerous seas<br />
That if we wrought out life 'twas ten to one
|[[William Shakespeare]]|[[Henry IV, Part II]], Act I,  Scene 1 lines 181&ndash;2.
}}
 
==See also==
 
*[[Galton box]]
*[[Gambling]]
*[[Gaming mathematics]]
*[[Logistic regression#Formal_mathematical_specification|Formal mathematical specification of logistic regression]]
*[[Mathematics of bookmaking]]
*[[Odds algorithm]]
*[[Optimal stopping]]
*[[Statistical Soccer (Football) Predictions]]
*[[Betgenius]]
 
==References==
 
{{Reflist}}
{{Use dmy dates|date=September 2010}}
 
[[Category:Probability theory]]
[[Category:Statistical ratios]]
[[Category:Statistical terminology]]
[[Category:Wagering]]
 
[[ca:Oportunitat]]
[[de:Odds]]
[[es:Cuota]]
[[eu:Momio]]
[[it:Odds]]
[[nl:Odds]]
[[ja:オッズ]]
[[no:Odds]]
[[pt:Chance]]
[[ru:Фора]]
[[simple:Odds]]
[[sv:Odds]]
[[tr:Olasılıklar oranı]]
[[zh:发生比]]

Latest revision as of 23:52, 15 September 2019

This is a preview for the new MathML rendering mode (with SVG fallback), which is availble in production for registered users.

If you would like use the MathML rendering mode, you need a wikipedia user account that can be registered here [[1]]

  • Only registered users will be able to execute this rendering mode.
  • Note: you need not enter a email address (nor any other private information). Please do not use a password that you use elsewhere.

Registered users will be able to choose between the following three rendering modes:

MathML


Follow this link to change your Math rendering settings. You can also add a Custom CSS to force the MathML/SVG rendering or select different font families. See these examples.

Demos

Here are some demos:


Test pages

To test the MathML, PNG, and source rendering modes, please go to one of the following test pages:

Bug reporting

If you find any bugs, please report them at Bugzilla, or write an email to math_bugs (at) ckurs (dot) de .