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'''Systematic sampling''' is a [[statistics|statistical method]] involving the selection of elements from an ordered [[sampling frame]].
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The most common form of systematic sampling is an equal-probability method. In this approach, progression through the list is treated circularly, with a return to the top once the end of the list is passed. The sampling starts by selecting an element from the list at random and then every ''k''<sup>th</sup> element in the frame is selected, where ''k'', the sampling interval (sometimes known as the ''skip''): this is calculated as:<ref name="ken_black_india">{{cite book
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| title = Business Statistics for Contemporary Decision Making
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| author = Ken Black
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| edition = Fourth (Wiley Student Edition for India)
| publisher = Wiley-India
| isbn = 978-81-265-0809-9
| year = 2004


}}</ref>
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:<math>k = \frac Nn</math>
'''MathML'''
:<math forcemathmode="mathml">E=mc^2</math>


where ''n'' is the sample size, and ''N'' is the population size.
<!--'''PNG''' (currently default in production)
:<math forcemathmode="png">E=mc^2</math>


Using this procedure each element in the [[statistical population|population]] has a known and equal probability of selection. This makes systematic sampling functionally similar to [[simple random sampling]]. It is however, much more efficient (if variance within systematic sample is more than variance of population).{{cn|date=July 2012}}
'''source'''
:<math forcemathmode="source">E=mc^2</math> -->


Systematic sampling is to be applied only if the given population is logically homogeneous, because systematic sample units are uniformly distributed over the population. The researcher must ensure that the chosen sampling interval does not hide a pattern. Any pattern would threaten randomness.  
<span style="color: red">Follow this [https://en.wikipedia.org/wiki/Special:Preferences#mw-prefsection-rendering link] to change your Math rendering settings.</span> You can also add a [https://en.wikipedia.org/wiki/Special:Preferences#mw-prefsection-rendering-skin Custom CSS] to force the MathML/SVG rendering or select different font families. See [https://www.mediawiki.org/wiki/Extension:Math#CSS_for_the_MathML_with_SVG_fallback_mode these examples].


Example: Suppose a supermarket wants to study buying habits of their customers, then using systematic sampling they can choose every 10th or 15th customer entering the supermarket and conduct the study on this sample.
==Demos==


This is random sampling with a system. From the sampling frame, a starting point is chosen at random, and choices thereafter are at regular intervals. For example, suppose you want to sample 8 houses from a street of 120 houses. 120/8=15, so every 15th house is chosen after a random starting point between 1 and 15. If the random starting point is 11, then the houses selected are 11, 26, 41, 56, 71, 86, 101, and 116.
Here are some [https://commons.wikimedia.org/w/index.php?title=Special:ListFiles/Frederic.wang demos]:


If, as more frequently, the population is not evenly divisible (suppose you want to sample 8 houses out of 125, where 125/8=15.625), should you take every 15th house or every 16th house? If you take every 16th house, 8*16=128, so there is a risk that the last house chosen does not exist. On the other hand, if you take every 15th house, 8*15=120, so the last five houses will never be selected. The random starting point should instead be selected as a noninteger between 0 and 15.625 (inclusive on one endpoint only) to ensure that every house has equal chance of being selected; the interval should now be nonintegral (15.625); and each noninteger selected should be rounded up to the next integer. If the random starting point is 3.6, then the houses selected are 4, 19, 35, 51, 66, 82, 98, and 113, where there are 3 cyclic intervals of 15 and 5 intervals of 16.


To illustrate the danger of systematic skip concealing a pattern, suppose we were to sample a planned neighbourhood where each street has ten houses on each block. This places houses No. 1, 10, 11, 20, 21, 30... on block corners; corner blocks may be less valuable, since more of their area is taken up by streetfront etc. that is unavailable for building purposes. If we then sample every 10th household, our sample will either be made up ''only'' of corner houses (if we start at 1 or 10) or have ''no'' corner houses (any other start); either way, it will not be representative.
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** Orca: There is ongoing work, but no support at all at the moment [[File:Orca-mathml-example-1.wav|thumb|Orca-mathml-example-1]], [[File:Orca-mathml-example-2.wav|thumb|Orca-mathml-example-2]], [[File:Orca-mathml-example-3.wav|thumb|Orca-mathml-example-3]], [[File:Orca-mathml-example-4.wav|thumb|Orca-mathml-example-4]], [[File:Orca-mathml-example-5.wav|thumb|Orca-mathml-example-5]], [[File:Orca-mathml-example-6.wav|thumb|Orca-mathml-example-6]], [[File:Orca-mathml-example-7.wav|thumb|Orca-mathml-example-7]].
** From our testing, ChromeVox and JAWS are not able to read the formulas generated by the MathML mode.


Systematic sampling may also be used with non-equal selection probabilities. In this case, rather than simply counting through elements of the population and selecting every ''k''<sup>th</sup> unit, we allocate each element a space along a [[number line]] according to its selection probability. We then generate a random start from a uniform distribution between 0 and 1, and move along the number line in steps of 1.
==Test pages ==


Example: We have a population of 5 units (A to E). We want to give unit A a 20% probability of selection, unit B a 40% probability, and so on up to unit E (100%). Assuming we maintain alphabetical order, we allocate each unit to the following interval:
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A: 0 to 0.2
*[[Displaystyle]]
B: 0.2 to 0.6 (= 0.2 + 0.4)
*[[MathAxisAlignment]]
C: 0.6 to 1.2 (= 0.6 + 0.6)
*[[Styling]]
D: 1.2 to 2.0 (= 1.2 + 0.8)
*[[Linebreaking]]
E: 2.0 to 3.0 (= 2.0 + 1.0)
*[[Unique Ids]]
*[[Help:Formula]]


If our random start was 0.156, we would first select the unit whose interval contains this number (i.e. A). Next, we would select the interval containing 1.156 (element C), then 2.156 (element E). If instead our random start was 0.350, we would select from points 0.350 (B), 1.350 (D), and 2.350 (E).
*[[Inputtypes|Inputtypes (private Wikis only)]]
 
*[[Url2Image|Url2Image (private Wikis only)]]
== References ==
==Bug reporting==
{{reflist|colwidth=30em}}
If you find any bugs, please report them at [https://bugzilla.wikimedia.org/enter_bug.cgi?product=MediaWiki%20extensions&component=Math&version=master&short_desc=Math-preview%20rendering%20problem Bugzilla], or write an email to math_bugs (at) ckurs (dot) de .
 
==External links==
*[http://trsl.sourceforge.net/ TRSL &ndash; Template Range Sampling Library] is a free-software and open-source C++ library that implements systematic sampling behind an (STL-like) iterator interface.
*[http://www.juliantrubin.com/encyclopedia/mathematics/dictionary_statistics.html The use of systematic sampling to estimate the No. of headwords in a dictionary]
 
{{DEFAULTSORT:Systematic Sampling}}
[[Category:Sampling (statistics)]]
[[Category:Sampling techniques]]
 
[[de:Systematische Stichprobe]]
[[pl:Losowanie systematyczne]]
[[fi:Systemaattinen otanta]]
[[tr:Örüntülü örnekleme]]

Latest revision as of 23:52, 15 September 2019

This is a preview for the new MathML rendering mode (with SVG fallback), which is availble in production for registered users.

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